1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

New Concept Vehicle

Discussion in 'Unreal 2' started by Twrecks, Feb 13, 2004.

Thread Status:
Not open for further replies.
  1. [DF]phalanx

    [DF]phalanx bgutblower=true

    Joined:
    Aug 15, 2002
    Messages:
    1,836
    Likes Received:
    0
    looks like teh rocket launcher for XMP converted to wolfenstien 3D engine LOL
     
  2. Air7725

    Air7725 Urusai

    Joined:
    Sep 10, 2003
    Messages:
    384
    Likes Received:
    0
    WOLF XMP comming 2006
     
  3. takwu

    takwu cXp coder TakĀ®

    Joined:
    Feb 5, 2004
    Messages:
    614
    Likes Received:
    0
    Halt all map/mod development and convert them for WOLF XMP!
     
  4. Dandeloreon1984

    Dandeloreon1984 CXP Director

    Joined:
    Jan 31, 2004
    Messages:
    1,303
    Likes Received:
    0
  5. iCQ

    iCQ Softice/MASM reverse engineer

    Joined:
    Dec 29, 2003
    Messages:
    327
    Likes Received:
    0
    Great idea! You get my vote (sorry no critism this time... its a great idea/design/concept!)

    Twrecks... your da man! (thanks for all you work.. thanks thanks)

    CHEERS!
     
    Last edited: Jun 27, 2004
  6. Twrecks

    Twrecks Spectacularly Lucky

    Joined:
    Mar 6, 2000
    Messages:
    2,606
    Likes Received:
    1
    Only got 1 hour in this weekend on the Tvehicle pack. Working on some skinz ATM to get the Thawk in game, won't be pretty but will get me driving. The Stryker code is more challenging, and the tank... well I have tread animations and vehicles don't have animations, yet :D
     
  7. iCQ

    iCQ Softice/MASM reverse engineer

    Joined:
    Dec 29, 2003
    Messages:
    327
    Likes Received:
    0
    I'll be thinking of you everytime im in it...

    I like the smoke nade on that baby the most...
     
  8. Twrecks

    Twrecks Spectacularly Lucky

    Joined:
    Mar 6, 2000
    Messages:
    2,606
    Likes Received:
    1
    I can't believe how little time I've had to work on this project :p
    Anyways... I just got a grey scale skin for the Thawk done. I'm a little dissapointed in the UT2004 DVD on vehicle creation, all this time in 3dsMAX and all it talks about is Maya, oh well. I've hashed up some info on the UDN site and will push forward.
     

    Attached Files:

  9. S.I.X

    S.I.X New Member

    Joined:
    Jul 30, 2004
    Messages:
    429
    Likes Received:
    0
    Looks ****ing neat-o man, keep up t3h w0rk.
     
  10. Dandeloreon1984

    Dandeloreon1984 CXP Director

    Joined:
    Jan 31, 2004
    Messages:
    1,303
    Likes Received:
    0
    nice looking pics twrecks, but i do haft to ask have you though of making an set of pics that other people can model for you, concept art, because the cxp is in need of fresh concept art.
     
  11. [[Vash]]

    [[Vash]] .:Player:.

    Joined:
    Feb 16, 2004
    Messages:
    590
    Likes Received:
    0
    Damn I thought this idea was long forgotten, good to see a bit of progress.
     
  12. Dandeloreon1984

    Dandeloreon1984 CXP Director

    Joined:
    Jan 31, 2004
    Messages:
    1,303
    Likes Received:
    0
    lmao... most ideas are not forgotten but tosed aside for me, because i wind up having to have more pressing things take it's place.
     
  13. Splinter

    Splinter rifk

    Joined:
    Feb 29, 2004
    Messages:
    310
    Likes Received:
    0

    Thats a nade launcher.... in a dark room
     
  14. Twrecks

    Twrecks Spectacularly Lucky

    Joined:
    Mar 6, 2000
    Messages:
    2,606
    Likes Received:
    1
    Well, after a month of no progress I got a day to sit in front of my rig and work on the Thawk...
    I'll be posting a ThawkBeta.zip soon that has everything needed to test out this vehicle, of course comments are welcome.
    I did find out one interesting fact, vehicle zero is where the artifact is carried. Origanally I had zero below the vehicle for gravity reasons, but with the KComOffset I can shift the CG, thanks Peter for including it.
    There's still a heap I want to do with the vehicle, and my other vehicles given more time.
    It seems the sound files are a bit loud, dunno how to adjust these ATM, so be prepared to have your eardrums blasted :p
    I got the handling down about right, am working on a "burnout" move so you will beable to swing the bike right/left at a stop by smoking the back tire.... soon. I had a rotator set up, but it resorted back to straight as soon as the bike began to move (wierd), will work on imparting momentum to one of the bones as that will have a chance of success.
    ANyways, as soon as I get a FTP browser installed I'll upload the file.
    Back in an hour.
     
  15. [GDC]Faust

    [GDC]Faust Goblin Hunter

    Joined:
    Apr 29, 2004
    Messages:
    314
    Likes Received:
    0
    WTF?

    You really want to release this vehicle for U2(!!!):XMP? How 'bout porting it to UT2K4? :D
     
  16. Twrecks

    Twrecks Spectacularly Lucky

    Joined:
    Mar 6, 2000
    Messages:
    2,606
    Likes Received:
    1
  17. [GDC]Faust

    [GDC]Faust Goblin Hunter

    Joined:
    Apr 29, 2004
    Messages:
    314
    Likes Received:
    0
    N1! checking it out :)
     
  18. Twrecks

    Twrecks Spectacularly Lucky

    Joined:
    Mar 6, 2000
    Messages:
    2,606
    Likes Received:
    1
    Well, I'm not part of the UTXMP development team, so porting right now is not possible. Porting it to UT2004 is possible with some changes (no cab, all 1 mesh, code, etc.)

    I have all the vehicles modelled except the tank, I keep changing my mind about it. It will have animated treads, unlike the scrolling textures you see on UT2kX tank treads.
    As sson as I finish the Thawk will finalize the Stryker, then the Fly and last the Tank.
     
  19. [GDC]Faust

    [GDC]Faust Goblin Hunter

    Joined:
    Apr 29, 2004
    Messages:
    314
    Likes Received:
    0
    Wow, I just drove thru your test-map... and ... wow, that would have been the ONE vehicle that ppl could rely on! It just drives so smoothly :D

    Too sad this present wasn't brought to us earlier :(
     
  20. Twrecks

    Twrecks Spectacularly Lucky

    Joined:
    Mar 6, 2000
    Messages:
    2,606
    Likes Received:
    1
    Thanks... I know "too little, too late". RealLife(tm) gets in the way :p

    Now if someone could tip me off how to make it work with a VehicleFactory (putting 'Thawk' as a choice doesn't work).
     
Thread Status:
Not open for further replies.

Share This Page