New Infiltration 2.75 Extended edition
This is a fan made extended edition of the classic Infiltration 2.75 weapon mod, with lots of new enhancements to improve the look and feel of the game play.
Download it here
New enhancements for this edition include
· Improved rifle ghost sight textures
· Animated pistol ghost sight
· Fixed AT4 reload and sight
· Added new weapon AK47 rifle and ammo (see attached pic, lacks an animated first person view mesh).
· Guns can now be braced to steady the aim against most walls, stand looking past the surface while aiming, and a “Steady” indicator message appears in the HUD, when you are close enough to the surface to rest against it (see attached pic).
· If player weapon hand is set to none, the HUD will use a crosshair to indicate when your weapon is at the ready.
Some other enhancements also included
· Simulated "Virtual free aim" system, (its not "Free aim" but a close alternative.)
· Character movement and stance influence how steady the gun aim point is
· New bullet Impact hit FX and Impact sounds
· Weapons now have Distance Sounds
· M9 pistol now has proper full Slide operation
· Guns now use the "chamber first round" animation when clearing the action (a cool bit of detail that got overlooked in the UT version)
· Removed muzzle flash and bright light from suppressed MP5
· Gave weapons proper empty shell casing ejection locations and speed (they used to just fall from the guns)
· Removed “Immortal” dropped weapons, that stayed in a level till picked up, this was especially a problem with Grenades.
· Bots now are able to use grenades.
· Hand Grenades with their pins pulled can now be tossed by hitting the toss weapon key.
· Hand Grenades now have smoke FX.
· The Hand grenades toss power is now also selectable by the weapon mode key
· The M9, M16, MP5, and AK Rifle have a menu configurable Jamming feature, you can set the chance weapons will jam or turn it off completely.
· AT4 now penetrates cover with more realistic FX
· New keys (such as “Grab/Use”) in the player setup menu.
· 40mm grenades now bounce if they hit before arming.
Be sure to place “CommandoSkins_I.utx” texture pack in the UT texture folder
The rest of the files all should go in the UT System folder
let me know how it runs
This is a fan made extended edition of the classic Infiltration 2.75 weapon mod, with lots of new enhancements to improve the look and feel of the game play.
Download it here
New enhancements for this edition include
· Improved rifle ghost sight textures
· Animated pistol ghost sight
· Fixed AT4 reload and sight
· Added new weapon AK47 rifle and ammo (see attached pic, lacks an animated first person view mesh).
· Guns can now be braced to steady the aim against most walls, stand looking past the surface while aiming, and a “Steady” indicator message appears in the HUD, when you are close enough to the surface to rest against it (see attached pic).
· If player weapon hand is set to none, the HUD will use a crosshair to indicate when your weapon is at the ready.
Some other enhancements also included
· Simulated "Virtual free aim" system, (its not "Free aim" but a close alternative.)
· Character movement and stance influence how steady the gun aim point is
· New bullet Impact hit FX and Impact sounds
· Weapons now have Distance Sounds
· M9 pistol now has proper full Slide operation
· Guns now use the "chamber first round" animation when clearing the action (a cool bit of detail that got overlooked in the UT version)
· Removed muzzle flash and bright light from suppressed MP5
· Gave weapons proper empty shell casing ejection locations and speed (they used to just fall from the guns)
· Removed “Immortal” dropped weapons, that stayed in a level till picked up, this was especially a problem with Grenades.
· Bots now are able to use grenades.
· Hand Grenades with their pins pulled can now be tossed by hitting the toss weapon key.
· Hand Grenades now have smoke FX.
· The Hand grenades toss power is now also selectable by the weapon mode key
· The M9, M16, MP5, and AK Rifle have a menu configurable Jamming feature, you can set the chance weapons will jam or turn it off completely.
· AT4 now penetrates cover with more realistic FX
· New keys (such as “Grab/Use”) in the player setup menu.
· 40mm grenades now bounce if they hit before arming.
Be sure to place “CommandoSkins_I.utx” texture pack in the UT texture folder
The rest of the files all should go in the UT System folder
let me know how it runs
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