1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

New Beta map! DM-INF-CrashLanding (aka 'the forrest map')

Discussion in 'Infiltration Development' started by HollowPoint, Mar 15, 2001.

  1. HollowPoint

    HollowPoint TBuildT mapper

    Joined:
    Oct 21, 2000
    Messages:
    366
    Likes Received:
    0
    I know i know..at last...:)
    Everything you need to know is below and in the ZIP file.
    I am very curious if you guys like this map..cause it's a little different.
    The fighting takes place inside a Forrest..one team are the survivors of a Plane crash and another team is tasked to elliminate them.

    Here's the link: *prays it works*

    [IMGhttp://www.chemicalreactor.tmfweb.nl/infiltration/DM-INF-CrashLanding%20Beta2.zip[/IMG}

    --------------------------------------------------
    |========================================|
    | Here are a few notes regarding my map: |
    |========================================|

    1. I suggest you play it on Inhuman, 12 players.
    The bots will kick ya ass really hard if you
    set it on Godlike.. :)

    2. You have to give the 'atack' order to get the
    bots moving..they react very
    slow if u don't.

    4. The stairs..:( i had no choice then to make
    them big..that means
    u walk against hidden surfaces sometimes
    (i want a ladder scipt!)
    This i really a big problem..I hope there is a
    solution before i release my map.

    |Test report================================|
    I would like to know the following things
    after you played the map, and send it to
    wouter_db@yahoo.com or ICQ me
    at 61262785.
    |===========================================|

    1. very important..the fps performance, i noticed
    very little slowdown.
    Other peope say it runs very smooth..maybey
    it's just my crappy 3D cart.

    2. Also important, BSP/HOM errors.. i think i
    killed them all but i'm not 100% sure.

    3. Bot behaviour, e.g bots that jump to there
    deaths..bots getting stuck etc.

    4. Lightning, some ereas may be to dark/to light
    etc.

    5. The cover..we don't want ourselves killed by
    snipers every step we move.

    6. If you know more plz tell me!

    |---------------------------------------|
    |Fixes since the last (private) Beta. |
    | |
    |---------------------------------------|

    1. Fixed the "got-stuck-in-the-bunker" problem.

    2. I finished the skybox.

    3. Sounds..i'm not sure if u like the new ones..plz let me know!

    4. Fixed the 'waterzone' problem..eg no more flooding.

    --------------------------------------------------
    Here are some shots!

    [​IMG]
     
  2. HollowPoint

    HollowPoint TBuildT mapper

    Joined:
    Oct 21, 2000
    Messages:
    366
    Likes Received:
    0
    Mmm

    Ok..it did not work..another try.
    web page

    and a shot

    [​IMG]
     
  3. HollowPoint

    HollowPoint TBuildT mapper

    Joined:
    Oct 21, 2000
    Messages:
    366
    Likes Received:
    0
    -

    Ok the link works..

    another shot.

    [​IMG]
     
  4. HollowPoint

    HollowPoint TBuildT mapper

    Joined:
    Oct 21, 2000
    Messages:
    366
    Likes Received:
    0
    -

    And the last one

    [​IMG]
     
  5. [121st]Burton

    [121st]Burton full-auto SIG abuser

    Joined:
    Feb 7, 2000
    Messages:
    511
    Likes Received:
    0
    This map is strange. I like it, because of all this green, but ... strange.
    The trees look like pillars.
    It will not win any good marks when it comes to realism, but I really enjoyed it. :D
    The crash-effect comes very late. It would be better if it would appear just after the spawning.
    I had 30 FPS so it runs fine on my machine (900 MHz / 256 MB / GeForce 2 GTS).

    [​IMG]

    Party's over ! *grin*
     
  6. HollowPoint

    HollowPoint TBuildT mapper

    Joined:
    Oct 21, 2000
    Messages:
    366
    Likes Received:
    0
    Well..

    I had no other choice them to make the tree big..it would destroy my framerate if used smaller ones.
    You are right if you say this map is different...i'm getting a little bored by those 'Factory style' indoor maps.
    And about the 'Crash effect'..well it not referring to the downed V22 you saw..it are randomly placed triggers.
    I wanted to create the feeling you are in the middle of a Vietnam style war.
    [​IMG]

    [This message was edited by HollowPoint on Mar 15, 2001 at 17:35.]
     
  7. Starstreams

    Starstreams Guest

    Very Cool

    Very cool,
    I felt like I was half way between Vietnam, and ales n wonderland.
    I almost **** myself after that plain crashed; I don’t know what was coming.

    One thing though, you put the maps, and textures in a folder, to the only way to get the map to work, is to go into the Tournament folder, and move the files up-one-level to the their default directories. Not really a problem for my, but it might confuse the new comer.

    www.chemicalreactor.tmfweb.nl/infiltration/DM-INF-CrashLanding%20Beta2.zip

    Anyway, very cool,
    Thanks for posting it


    Mike.
     
  8. Eliwar

    Eliwar -

    Joined:
    Aug 14, 1999
    Messages:
    1,420
    Likes Received:
    0
    _-_

    one thing that would really help the map is to make it darker. It would hide a lot of the uglier parts. Also I see that there are stars in the sky meaning its night time. Starlight in a thick forrest like that is nill.

    [​IMG]
    Legends Reborn
    Project Leader/ Lead Artist
    http://planetunreal.com/legends
     
  9. HanD_of_DarKNesS

    HanD_of_DarKNesS Evil Bastard

    Joined:
    May 23, 2000
    Messages:
    1,667
    Likes Received:
    0
    Yeah, a darker setup to the map would add alot of atmosphere (think Kosovo), and I think that adding some height to the trees would be an interesting idea.

    For that, all you would need to do (I think) is have a cutout texture (one that has transparent zones) that looks like a leaf texture. Then, layer two of those above the holes in the tree canopy. It would add depth.

    It looks great though Hollowpoint. Good job so far!

    [​IMG]
    Assistant Coordinator,
    Contributing Editor &
    Graphic Artist
    <A HREF="http://www.rlgaming.com" TARGET=_blank>REAL
    LIFE GAMING (RLG)</A>
     
  10. HollowPoint

    HollowPoint TBuildT mapper

    Joined:
    Oct 21, 2000
    Messages:
    366
    Likes Received:
    0
    Ok thx guys! I'll take a look at the lights.

    [​IMG]
     
  11. Acrappa

    Acrappa Oh Come On

    Joined:
    Mar 2, 2001
    Messages:
    220
    Likes Received:
    0
    This map is a lot of fun. Trees rule!

    <p align="right">[​IMG]</p>&nbsp;&nbsp;
     
  12. Zundfolge

    Zundfolge New Member

    Joined:
    Dec 13, 1999
    Messages:
    5,703
    Likes Received:
    0
    This one's fun, and will be real fun against humans :)

    I agree that making it darker would add tons of atmosphere.

    Maybe tone down the crash effect though, it's almost more of an earthquake then an explosion (I almost tossed my cookies :p )

    <center>[​IMG] </center>
     
  13. HollowPoint

    HollowPoint TBuildT mapper

    Joined:
    Oct 21, 2000
    Messages:
    366
    Likes Received:
    0
    LOL!!

    Whahaha LoL! Ok Ok....sorry if i scared people :D ;) :D
    I will tone it down a bit and i will scale down the lights!

    [​IMG]
     
  14. Mindfish

    Mindfish Professional Victim

    Joined:
    Jun 12, 2000
    Messages:
    34
    Likes Received:
    0
    Haven't tried the map yet, but...

    ..in the pics, the trees look a bit, well, rocky. The textures looks like something you would use on a mountain-side.

    But other than that. A nice looking map that I've been looking forward to playing.
     
  15. HollowPoint

    HollowPoint TBuildT mapper

    Joined:
    Oct 21, 2000
    Messages:
    366
    Likes Received:
    0
    You can play it allready Mindfish..there is a download link somewhere on this topic.

    [​IMG]
     
  16. Thrash123

    Thrash123 Obey Leash Laws

    Joined:
    Jul 19, 1999
    Messages:
    4,777
    Likes Received:
    0
    Ok... this is odd... I can't seem to get the map to display in my map list. Perhaps it's because I have half a million maps in there already? I know it's in the /maps folder, but it just doesn't wanna display for some odd reason...

    <a href=http://thrash123.unrealengine.com/>-Thrash123-</a>

    <img src=http://www.planetunreal.com/legends/thrash123/T123burningsig.jpg>
    <a href=http://www.planetunreal.com/legends/>Legends Reborn</a>
    Texture Artist


    /ME gets a martini
     

Share This Page