1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Need to replace mesh on standart model

Discussion in 'Modeling & Skinning' started by 32_Pistoleta, Oct 20, 2003.

  1. 32_Pistoleta

    32_Pistoleta New Member

    Joined:
    Sep 5, 2001
    Messages:
    19
    Likes Received:
    0
    Hi all!
    I'm a newbie to all this modelling stuff, so maybe it's a stupid question =)

    1) In Postal2 there're many NPC classes. I want to make my own NPC. I need to make new model, but I want it to use standart animation. Can I somehow made my model to use animations from standart Postal2 model?

    2) Can I export skeleton/model/animations from unreal format to 3dmax/maya format?

    3) Do I need an initial skeleton to build my own model for Postal 2?

    Thanx in advance...
     

Share This Page