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Need to replace mesh on standart model

Discussion in 'Modeling & Skinning' started by 32_Pistoleta, Oct 20, 2003.

  1. 32_Pistoleta

    32_Pistoleta New Member

    Sep 5, 2001
    Likes Received:
    Hi all!
    I'm a newbie to all this modelling stuff, so maybe it's a stupid question =)

    1) In Postal2 there're many NPC classes. I want to make my own NPC. I need to make new model, but I want it to use standart animation. Can I somehow made my model to use animations from standart Postal2 model?

    2) Can I export skeleton/model/animations from unreal format to 3dmax/maya format?

    3) Do I need an initial skeleton to build my own model for Postal 2?

    Thanx in advance...

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