I'm making a map for the original UT (Game of the Year Edition), and I made a stupid mistake when importing a texture. I wanted to import the texture into package MyLevel, but instead I typed "MyLevel" in the Group and left the Package as "Botpack". The texture imported fine, and I was able to use in on the surfaces. However, those surfaces are now looking for the Botpack.MyLevel package, which doesn't exist, so the map won't load in either the game or in UnrealEd.
I tried to import the textures again and save Botpack.utx, but each time the game/editor loads it seems to ignore the MyLevel group and still errors out. Then I tried to import the textures, save the package under a new name, and rename it to Botpack.utx using Windows Explorer. Same problem. I cannot get this map to load in UnrealEd so that I can replace the textures.
I don't have a good backup of the map file that doesn't lose me many, many hours of work. Does anyone know of a way (or a utility) to change mass-replace textures outside of UnrealEd (or a different solution)?
Thanks!
I tried to import the textures again and save Botpack.utx, but each time the game/editor loads it seems to ignore the MyLevel group and still errors out. Then I tried to import the textures, save the package under a new name, and rename it to Botpack.utx using Windows Explorer. Same problem. I cannot get this map to load in UnrealEd so that I can replace the textures.
I don't have a good backup of the map file that doesn't lose me many, many hours of work. Does anyone know of a way (or a utility) to change mass-replace textures outside of UnrealEd (or a different solution)?
Thanks!