Hello
I tried during all the night to make a french voicepack using GhostRecon voices converted to 22050 / 8 bits / mono , as adviced by tutorials.
But i ran into the problem , after following other voicepack tutorial and trying to adapt it the same way the Inf_Voices were used P1, P2 , etc .. , in the Voice menu of the Player configuration , nothing appear
here is what i have
I made a folder named P9 that i put in the ...\UnrealTournament\Sounds folder, P9 contain all the converted sounds in .wav format.
In Unrealed , with the Sound Browser i made a GRFRA.uax file , after having imported the wav file in it.
In the Actor Class Browser , i created this
Actor - Info - Voicepack - ChallengeVoicePack - INFc_VoiceSoldier -INFc_GRFRAP9
INFc_GRFRAP9 is listed along INFv_VoiceP1 , INFv_VoiceP2 etc...
I set up the Default Properties of the INFc_GRFRAP9 , by importing , taking as an INFv_VoiceP1 example all the Abrv, String, Sounds etc...
I dont think i made something wrong there.
The script of INFc_GRFRAP9 is this one (again i took example on a INFv_VoiceP1 , then adapted to my own voicepack)
I created the GRFRA.u file by compilling this .
Then i created the GRFRA.int file
In the Infiltration.ini file i added
ServerPackages=GRFRA
ServerPackages=INFc_GRFRAP9
as i am not sure of which name i have to use
Ingame , the Voice P9 doesnt appear , there is only Voice P1 , Voice P2 , Voice P3
What am i doing wrong ? i spent the night trying different thing and i was near to throw the PC through the window
Thanks for any help.
I tried during all the night to make a french voicepack using GhostRecon voices converted to 22050 / 8 bits / mono , as adviced by tutorials.
But i ran into the problem , after following other voicepack tutorial and trying to adapt it the same way the Inf_Voices were used P1, P2 , etc .. , in the Voice menu of the Player configuration , nothing appear
here is what i have
I made a folder named P9 that i put in the ...\UnrealTournament\Sounds folder, P9 contain all the converted sounds in .wav format.
In Unrealed , with the Sound Browser i made a GRFRA.uax file , after having imported the wav file in it.
In the Actor Class Browser , i created this
Actor - Info - Voicepack - ChallengeVoicePack - INFc_VoiceSoldier -INFc_GRFRAP9
INFc_GRFRAP9 is listed along INFv_VoiceP1 , INFv_VoiceP2 etc...
I set up the Default Properties of the INFc_GRFRAP9 , by importing , taking as an INFv_VoiceP1 example all the Abrv, String, Sounds etc...
I dont think i made something wrong there.
The script of INFc_GRFRAP9 is this one (again i took example on a INFv_VoiceP1 , then adapted to my own voicepack)
//=============================================================================
// INFc_GRFRAP9.
//=============================================================================
class INFc_GRFRAP9 expands INFc_VoiceSoldier;
//#exec OBJ LOAD FILE=Sounds\GRFRA.uax PACKAGE=GRFRA
#exec AUDIO IMPORT FILE="Sounds\P9\Acknowledge.WAV" NAME="Acknowledge" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\FriendlyFire.WAV" NAME="FRIENDLYFIRE" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\WatchYourFire.WAV" NAME="WatchYourFire" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\Clear.WAV" NAME="Clear" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\AreaClear.WAV" NAME="AreaClear" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\Contact.WAV" NAME="CONTACT" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\CeaseFire.WAV" NAME="CeaseFire" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\Move.WAV" NAME="Move" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\HoldUp.WAV" NAME="HoldUp" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\Go.WAV" NAME="Go" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\GoGoGo.WAV" NAME="GoGoGo" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\FragOut.WAV" NAME="FragOut" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\Fallback.WAV" NAME="Fallback" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\NeedBackUp.WAV" NAME="NeedBackUp" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\NeedBackUpNow.WAV" NAME="NeedBackUpNow" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\HostileDown.WAV" NAME="Hostiledown" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\ManDown.WAV" NAME="ManDown" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\TangoDown.WAV" NAME="TangoDown" GROUP="VoiceP9"
#exec AUDIO IMPORT FILE="Sounds\P9\WeaponsDry.WAV" NAME="WeaponsDry" GROUP="VoiceP9"
/* Orders (in same order as in Orders Menu
0 = Defend,
1 = Hold,
2 = Attack,
3 = Follow,
4 = FreeLance,
5 = SplitTeam
*/
I created the GRFRA.u file by compilling this .
Then i created the GRFRA.int file
Object=(Name=GRFRA.INFc_GRFRAP9,Class=Class,MetaClass=INF_Core.INFc_VoiceSoldier,Description="Voice P9")
In the Infiltration.ini file i added
ServerPackages=GRFRA
ServerPackages=INFc_GRFRAP9
as i am not sure of which name i have to use
Ingame , the Voice P9 doesnt appear , there is only Voice P1 , Voice P2 , Voice P3
What am i doing wrong ? i spent the night trying different thing and i was near to throw the PC through the window
Thanks for any help.