Why shouldn't it be? "Hiding" in the shadows doesn't automatically mean "invisible". It just means less visible than standing in a direct ray of sunlight. Why shouldn't the game have realism like that? The reason is that it introduces more variables -- variables that so-called "pro" players don't want or like.Bullet10k said:Brightskins are important because this game is NOT about taking cover or hiding and not being seen.
However, everything besides the core fragging skill suddenly disappears when you go to another team based gametype not called Deathmatch. There is a difference between pointing and clicking, and actually using different things to your advantage. Take for example CTF-Maul. How much cooler would that map be if the right path was a high ridge that was simple to see people on but provided natural cover, versus the left path which was a shadowy ravine with virtually no cover but the shadows themselves? With natural lighting something like that would be possible, while NEVER making models invisible, just changing the level of visibility they are at.And what is this 'strategy' that is missing? Err there is enough strategy in how to frag using multiple weapons, knowing where your opponent is, timing, and a bunch of other stuff that's painfully obvious when you play 1v1.
Who came up with the rule that futuristic sci-fi = no environmental strategy??