im currently making a map. a very large map in a huge enviroment.
it is a large fortress on a small clifftop.
but i have encountered a major problem.
it seems that the ut engine is rendering the polys you can see, and the polys in your line of site, on the other side of the castles walls.
ie * <--you
________ wall
__
( ) <---tower
you can look at the wall go right up to it, till it fills you screen. but ut continues to render the tower in the polycount...
any ideas?
it is a large fortress on a small clifftop.
but i have encountered a major problem.
it seems that the ut engine is rendering the polys you can see, and the polys in your line of site, on the other side of the castles walls.
ie * <--you
________ wall
__
( ) <---tower
you can look at the wall go right up to it, till it fills you screen. but ut continues to render the tower in the polycount...
any ideas?