1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Napalm Gel Gun - conversion

Discussion in 'Unreal' started by Leo(T.C.K.), May 12, 2015.

Thread Status:
Not open for further replies.
  1. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

    Joined:
    May 14, 2006
    Messages:
    4,689
    Likes Received:
    29
    here's a more-or-less accurate direct conversion of the Napalm Gun as it was in version 0.871d from August 1997.
    I didn't add the custom flameball with the 256x256 jflameball texture(the texture got replaced at some point but then changed back to the same one except 128x128 in final Unreal).

    NapalmGun871dconv.rar

    Primary fire in this case also "charges" the gun what normally gesbiorifle does in altfire.
     
  2. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

    Joined:
    May 14, 2006
    Messages:
    4,689
    Likes Received:
    29
    It's quite buggy and napalmdrop didnt get spawned because I forgot to add that back in to the script instead of dummy napalmgel. However this was the first raw conversion/test. I am focusing on different stuff now so there won't be a proper version/upgrade soon but I thought I'd explain.
     
Thread Status:
Not open for further replies.

Share This Page