UE3 - General Mylevel embedding

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TheKiller

RISING-DEAD.COM
Jan 14, 2011
41
0
6
Romania
rising-dead.com
Hey there, could anyone tell me how can you embed the .pal (Pallete) files,used in a .utx file into my level also?

I Have renamed each texture,putting it into mylevel,but what do i do about the pallete's?

they still remain in the old file requesting it
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
3,048
0
36
Edmonton, AB
www.dregsld.com
Your post is hard to read. Are you using UE3 or UDK? If so, there is no longer a distinction between types of packages for textures, meshes and the like. (so no more UTX)
Sadly I have no idea what you mean by palettes.
 

Foufoune_Rose

ǝsoɹ‾ǝunoɟnoℲ
I find your lack of explanation disturbing.

I can't figure myself where you can manipulate .pal files.
I can find a "palette" module in the textures properties (between NormalLOD and UClamp), wich can be filled with a P8 textures (8bit palletized texture, a .bmp or .pcx files with a masked color channel). Those can be found in the "palettes.utx" file with UT2004.

Seems like it won't work. Maybe it's an old feature for using the fractal displacement.
 

TheKiller

RISING-DEAD.COM
Jan 14, 2011
41
0
6
Romania
rising-dead.com
Its your problem :p

I Have found the Pallete module,But when i tried to "Clear" the field it gave me an General error:

Code:
General protection fault!

History: FStaticTexture::GetTextureData <- myLevel.Black <- FBspDrawList::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UUnrealEdEngine::Draw <- (Cam=U2Viewport0,Flags=871270089 <- UWindowsViewport::Repaint <- UEditorEngine::RedrawLevel <- UUnrealEdEngine::NotifyPostChange <- FObjectsItem::SetProperty <- FTreeList::SetProperty <- FTreeList::SetProperty <- FPropertyItem::SetValue <- FPropertyItem::OnClearButton <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

Isnt there no way to Embed the pal files. or remove them completly ?
 

Foufoune_Rose

ǝsoɹ‾ǝunoɟnoℲ
TheKiller said:
Its your problem :p
130522676061.jpg


I've got the same error message with UT2004.
Like I said, palettes aren't used anymore.
There is no information about it on UDN.
According to UnrealWiki, it seems like it's used to share a 256 colors palette within a textures package.

Well, you aren't very helpful,
-Wich engine?
-Wich game?
-What for?
-How have you generated/imported those .pal?
-Is it a big concern for you, so far that your map is unplayable?
-Why would you deal with a 8bit channelization of your textures colors, when UT2004 support DXTC?
 

TheKiller

RISING-DEAD.COM
Jan 14, 2011
41
0
6
Romania
rising-dead.com
-Engine :UT2003... Version 2226
-Game: Land Of The Dead
-Whatfor: to embed the files corectly to the mylevel without using the pal file from the embedded file. said that already...
-I Havent imported them. they were just in some packages which i want to be part of mylevel
-the map is playable but i dont want the map request a file of a few thousands mb, just to request a dumb .pal file of a few bytes that is not needed...
-....... i dont need the .pal files :)
 

Foufoune_Rose

ǝsoɹ‾ǝunoɟnoℲ
TheKiller said:
I Have found the Palette module,But when i tried to "Clear" the field it gave me a General Error
In fact, I have the same message, but when I try to fill the entry.

The palettes thingy is shared with multiple textures. You shouldn't need to copy those informations, as I think they are natives to the game engine and located with the game files.

I guess that Land Of The Dead isn't well referenced. Post your progress as soon as you can, for the record.
 

TheKiller

RISING-DEAD.COM
Jan 14, 2011
41
0
6
Romania
rising-dead.com
The LOTD Game dosnt contain any .pal files that i know of.
but im using files bringed in game or created by other peoples that have .pal files inside the .utx files.... Postal 2: Share the Pain has alot of .pal files.....