My Wod complaints

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Jun 12, 2001
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www.planetunreal.com
Like the title says... I was going to post this in the General Discussion but though it might get a better response here. I don't know.

1) You need to churn out more. In particular, I think you need a few more tutorials. Reviews seem to be going ok.

2) Awards - So that people don't have to sift through your ever growing reviews index, can you make a "WoD recommends" page of all the good ones? Also, a lot of reivew sites have a "pick of the week" which might be good.

3)On Modsquad, they show the names and ratings of the last 10 or so reviewed mutators on the title page, so you can easy catch up on downloading.

4) Another thing modsquad has which you don't: Modsquad have user ratings and comments. I don't know if its easy or possible for you to add that to your site, but I think it is a good feature and gives the site a bit of community input. People often post bugs there, and mod makers can challege or correct the reivewer.
 
Jun 12, 2001
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Well, after you wrote that first reply I though about a big long all caps rant about how WoD sucks, but I though better of it.

And anyway, they are doing some of the stuff which I want them to do.

And, um, to make this officially a rant: MODSQUAD SUCKS.

Oh, lets try another....

NALICITY SUCKS.

um...

CHIMERIC SUCKS.

any more?

PLANET UNREAL SUCKS.

oh, I forgot the best one.

FILEPLANET SUCKS.



Ok, I take all those back now... even the fileplanet one. I mean, their Q system (I can't spell que) is quite clever.

And the way they force people to get a gamespy ID is a plan so evil, Postal could learn from it.

And since Fileleech seems to be dead, Fileplanet has little competition.

(Hey, anyone know what happened to Fileleech? They went down, they came back up, and the didn't update since then)
 

Kangus

Zombie on your pwn!
Jan 29, 2001
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www.planetunreal.com
1) Churning out more requires more people willing to churn out. I think we need more tutorials myself (though I'm happy with the review rate for the most part) To write a tutorial, we need something tow rite one on? any suggestions? and if you'd like DragonFly, you can feel free to write up a tutorial for us.
2) Awards-- I'm in the process of working on the WoD hall of fame as we speak and will be adding a download of the week soon enough.
3) As soon as I find space to put that I will.
4)Awaiting Kobain's response to my request on that one, unless there are any other volunteers to write the system script up?

Oh, and one more thing... you forum regulars may feel free submit Picture of the Weeks to me... the pict hasn't changed since I took over once yet....
 
Jun 12, 2001
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Thats all good to hear.

Um, I was going to write a tutorial about something but couldn't think of anything I know which I didn't learn from someone elses tutorial....

Once I figure out advanced death messages, I can write a tutorial on that.

Is there anything in the Seekers Pack which any of you guys don't know how to do??
 

Smoke39

whatever
Jun 2, 2001
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Nose

I'm just curious, how'd you make it so that after placed a fourth marker w/ the chaos trap, the first one went away? I have one idea, but don't know how something in my idea works, so I'm just guessing w/ my idea. Yeah.
 
Jun 12, 2001
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Well, the weapon has this at the top:

var chaosmark cm1;
var chaosmark cm2;
var chaosmark cm3;

It should be an array but I don't know how. Anyway, when it fires it goes a bit like this:

local chaosmark cm;

cm = spawn(blahblah)

if (cm1 == none) cm1 = cm; else if (cm2==none) cm2=cm;
else if (cm3==none) cm3 = cm;
else
{
cm1.destroy();
cm1 = cm;
}


Its something like that, I can't be bothered getting the actual code. Quite simple if you think about it.
 

Smoke39

whatever
Jun 2, 2001
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Ah

I think I kinda get it. By an array do you mean something like
var chaosmark cm, cm1, cm2, cm3;?
 

Postal

I apear to have lost my pin.
Nov 14, 1999
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WoD.BeyondUnreal.com
Firstly were not modsquad

2ndly, I could set up something like that, but it would look awful, I would need the help of a good html guy, so I dont bother

Thirdly CHIMERIC is great

anyways, about user comment, why do you think we a forum
 

Smoke39

whatever
Jun 2, 2001
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Log

Hey Dragonfly, do you know how to make weapons akimbo? Is that a tutorial-worthy subject?
 

Postal

I apear to have lost my pin.
Nov 14, 1999
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WoD.BeyondUnreal.com
Its diferent for every weapon, but since Necron_99 made his akimbo mod opensourced before he dispeared, all you need do is download his mod, and study that code.

And GreenMarine allready made a akimbomag tutorial
 
Jun 12, 2001
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Smoke:

Thanks for the link. I've been to Chimeric but always found it mysteriously difficult to navagate.

Postal:

Yes, Chimeric is great. I learnt some good stuff there. I think that is where I got the tutorial for the grenade launcher which became my first weapon, the humble gravgun. That tutorial started off the whole Seekers Pack phenomenon.


I think that the forum is too 'out of the way' for most users. Even if some post there, many others won't read it. The user rating and feedback system need to be right in the middle of the traffic flow. Also, as a read a review its nice to be able to see the opinions of others besides the reviewer.

Anyway, it seems Kangus has a plan to do with all this stuff so I'm just going to wait and see what happens.



It may be that ModSquad only needs user ratings because the reviews are always wrong.

Example: Look at this... I though it was quite funny.

WAR makes good use of the UT/Unreal weapon models in creating an unrealism mod. Combining weapons such as the Gravity Gun, Reinforcer, and Chaos Trap, WAR is a mod that utilizes the UT/Unreal weapon models quite well.

...should I go and correct the poor guy?