I like the Mod!
Being a long time Action Quake2/half-life player, I have to say this mod is going in the right directions. WIthout further ado, I figured I'd put my suggestion in:
I think the mod would benefit from better audio clues, that is, making footsteps louder so you can use them to detect approaching enemies. For example, using audio queues in Action always pays off, and those that ignorethem typically wind up bullet-ridden.
And, reading the roadmap, I have to commend you on adding bandaging, bleeding and prone to the future versions. It will only make a good mod better.
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Being a long time Action Quake2/half-life player, I have to say this mod is going in the right directions. WIthout further ado, I figured I'd put my suggestion in:
I think the mod would benefit from better audio clues, that is, making footsteps louder so you can use them to detect approaching enemies. For example, using audio queues in Action always pays off, and those that ignorethem typically wind up bullet-ridden.
And, reading the roadmap, I have to commend you on adding bandaging, bleeding and prone to the future versions. It will only make a good mod better.
Your Ad Could Be Here