This touches the very depths of XMP´s balancing system. Now many people think the balance should be area based. Snipers dominate outdoors, techs do their noobing pretty much everywhere and gunners keep indoors clear. I think this doesn´t work too well mainly because most maps have extremely wide and flat outdoors and little, if at all closed areas. This has lead to favoring snipers over other classes. Also the concept of sniper as offensive, tech both of & def and gunner as defensive doesn´t really work. In most cases gunner is very bad on defense because it´s so slow and attackers can swiftly flee to safety behind walls.
I think that a better system would give equal opportunities for every class to operate in different environments. This doens´t mean that all classes should be the same, definitely no. It means that with different playing style every class has the chances in every situation. In its best this kind of thinking would increase the variation of gaming in this already complex game. This means that every class should be able to attack against enemies in all distaces.
Discussion plz. Go ahead and flame as§ much as you like if you get your vibes out of it.
I think that a better system would give equal opportunities for every class to operate in different environments. This doens´t mean that all classes should be the same, definitely no. It means that with different playing style every class has the chances in every situation. In its best this kind of thinking would increase the variation of gaming in this already complex game. This means that every class should be able to attack against enemies in all distaces.
Discussion plz. Go ahead and flame as§ much as you like if you get your vibes out of it.