My skins StatisMatis

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Klasnic_E

Inevitable
Oct 13, 2005
200
0
0
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This was my first skin for this pack, name: StatisMatis

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This was my second, Meliza

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Lorin

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Rita


Brent:
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Enki:
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i just used mosaic tiles for these, i'm redoing brent's body, cause i need to change the color.

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Epes, credits to The Big Bad Wolf for making the model for me to skin.
i know it needs some work

Stormshadow:
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Xanatos

and i have another one but i didn't upload it, the reason i'm posting this here is cause i need feedback on what i should do with these skins, i and MR.Suicide a beginning skinner i wrote a tutorial to are the only skinners, i can't get feedback form nobody else, all i wrote on the tut was masking and overlay, heres the mappack i work for:
http://tcmp.badstreak.om/forums

my thread, i'm jala on those forums
http://tcmp.badstreak.com/forums/viewtopic.php?t=25

please give feedback, and also tcmp is in need of members.
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
38
10
Waterford, Ireland
Xan's nice and colourful. The one I'd reckon is best is Stormshadow... Now if you took a look at the actual lighting of the original model and tried to put shadows where the shadows are on the original it'd look more real. That skin would be on it's way to being a really good one.

Will comment on the others later but if these are your first attempts, Klasnic_E I've seen much much worse released publically over the years so good job ;)

One idea is to maybe mark out areas on the skin in red to know exactly where everything is. It takes a bit of getting used to. Best advice I've ever given new ppl is to stick to the same model for a few skins to get the hang of it and to become familiar with it. Also, every time you skin the same model, the skins for it should get better :tup:
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
38
10
Waterford, Ireland
Uhh good question. If they're done in uPaint, use the black colour and then goto the strength toolbar on the right put the strength right down and it should make it kinda' transparent as you're painting over a bit. If you make a mistake there's always the undo button (left arrow) at the top :)
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
38
10
Waterford, Ireland
Cool in that case just select an area you want to darken using the polygon tool and adjust the brightness/contrast of that area.

Also, as per question about textures in other thread. Yes you can make your own textures and use them in uPaint. Max size appears to be 96x96 (standard size). So you can bring all your own textures in there for use with the texture brush and export them to the uPaint\PaintTextures folder. Once you restart the program they're there in the texture selection :tup:
 

Vailias

New Member
Aug 9, 2004
483
0
0
Elsewhere
www.starsiege2845.com
A better technique is to make a new layer, set its blending mode to OVERLAY and paint in shades of grey to make variations of shadow and highlight.
Shades lighter than 50% grey work like the dodge tool, lightening the layers underneath, Shades darker than 50% work like the burn tool, darkening the layers underneath.
Its better than simply using brightness contrast because it allows you more controll and you can simply paint your shadows and highlights in over your color layer.

Also. Don't use filiters by themselves. They stick out like a sore thumb, and scream "HI IM NEW AT THIS!" which you are, so its ok. ;) but remember to use filters to start or finish an effect, but not be the effect.

I'll see about writing an in depth tutorial for beginning skinning in photoshop. The issue for me has always been remembering what issues are inherent to beginning skinners.. Its been a while.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
They look nice, a lot of them seems to be owned by that photoshop effect on the body with a different face though...

Keep practicing.
 

D3@thChild

Nanoblack Ftw!
Mar 22, 2005
102
0
0
47
Between Life and Death
For a start they are not bad, what they need is that feel to it, highlights, shadows, bevels etc. As Vailias said be carefull when using filters and don´t get used to them cos they are just effects that in addition with others can create various materials and surfaces like metal, hair, etc.
If you are working with Photoshop 7 then layers are a must for you cos with them you can create practically anything, and if it doesn´t look good then just delete it without damaging the other layers. Also try different blending modes and oppacity for your textures so they don´t look so "pasted":) .
Keep it up;) .
 

Starry Might

bFemale=True
Whoa, Klasnic - somebody's got a name similar to yours and you don't mind?! :eek: What's up with that?! :eek:

Anyway, Klasnic_E, interesting skins. I like "Epes" (I've seen her head over at the Atari Forums) the best. :)

Isn't "StatisMatis's" face taken from Loric's "Neil" skin from the Community Bonus Pack 2, though? :eek:

Speaking of the "CBP2" your "Enki" skin's name clashes with another "CBP2" skin of the same name.

Also, the hair on your Prism/BlackJack skin needs some serious alpha-masking to get rid of that unsightly white!
 

SaD

Skincollecting Fanatic
Sep 6, 2003
3,088
2
38
54
Germany
skincity.beyondunreal.com
Welcome Klasnic_E .:)

Please attach your pics as thumbnails in the future.It´s a pain for modemusers to open this thread with such big pics.

Starry Might said:
Isn't "StatisMatis's" face taken from Loric's "Neil" skin from the Community Bonus Pack 2, though? :eek:

I think so , too . If you use parts from other skins , make sure you get the permission from the author.And the best is to get the permission before you make it public.
 

N1ghtmare

Sweet Dreams
Jul 17, 2005
2,411
12
38
Where least expected
Welcome Klansic E. Some of the skins you made kinda look a little sloppy.

Xanatos's Yellow around the face is uneven and looks bad.

Stormshadow looks a little too bright, and the two with the mosiacs look like puzzle pieces.
 

Klasnic_E

Inevitable
Oct 13, 2005
200
0
0
@StarryMight: yes i know its the same head from cbp2 i used it when i didn't know about alpha layers and masking, these are old pics, and i haven't updated thim on the TCMP yet cause i was too busy doing my texture package, my name i Klasnic and i as i explained to the other klasnic am an orphan, people tell me i was born in the united states and that it didn't matter where i came from, but i wanted to know about my family, he said it was a croatian name so i'm guessing i'm from a Eauropean background,
 

Klasnic_E

Inevitable
Oct 13, 2005
200
0
0
ok i had no idea where that came from i just used it, a friend of mine sent me some avatars and some pictures of things he found online, i'll take care of that right now. i had no idea.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Klasnic_E said:
ok i had no idea where that came from i just used it, a friend of mine sent me some avatars and some pictures of things he found online, i'll take care of that right now. i had no idea.

That is a major problem, tell your firend to stop doing this.
 

daloonie

sex boobs nude
Feb 7, 2004
4,877
9
38
38
Denmark
www.daloonie.com
Woa ouch my eyes...

Will try not to be too harsh, but it is hard. I did similar skins once and I have moved on.

You need practice. I see loads of these skins too and all I can say is I avoid them.
First off try not using strong colors they look crappy and when ingame even crappyer. Shadows you need shadows and never EVER use filters as you did there. Make your use of filters subtle and if possible avoid.
Use brushes to skin. Set a low oppacity and boom you can make highlights and shadows pretty neet.
To get colors you can take examples of colors in allready existing skins. And if making a recolor or using parts from skins from other authors ask permission. When downloading skins you get a readme with and in there is most likely name and contact of the author. The standard skins in the game oh well, I can't say what the rules excactly are but everyone uses a piece or more of them all in great numbers.

Then you need to go outside, with a digicam if possible, and observe. Observe everything get inspiration and see how light affects objects like rusten cars. Walls briscks dust earth grass. Watch the colors and see what happens when you cast a shadow onto things.

If you have a digicam capture these things. Go home and look at alle the things and especially how real things are affected by light. Light and shadows are pretty crucial for making a skin.

Now draw something in photoshop, like a knob, screwdriver, lamp, anthing. Try to get it as real as possible this will likely improve your skinning and understanding of lightsources and how they affect objects.

My advice to you.

EDIT:: On help mastering Adobe Photoshop go here: http://thedark.dk/photoshop/ a friend of mines site. He's talented with photoshop and learned most by using such sites.
 
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Nines

With Rage Alive
Oct 12, 2004
2,159
0
36
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Sweden
I've somehow managed to completely overlook this thread. :con:


The skins look good, but could use improvement. :)
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
38
10
Waterford, Ireland
Forgot to mention that crocodile skin(?) texture on Malcolm+ body is actually nice it just needs not to cover so much of it.

Think there's a skin/model by the name of Brent as the name's familiar.

Don't have the Lennes model and I've really had my fill of female models in this game so it's unlikely I'll ever use that one. Do like the way the beaded hair/scarf is done though :)
 
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