I join the bandwagon of creating wishlists for Envy. Here's the stuff which bugs me most:
** Gametypes **
What is absolutely necessary is to seperate 1on1 from regular DeathMatch. I cant stand servers with a playerlimit of 12+ having 1on1 maps in their rotation/mapvote. 1on1 follows completely different rules IMO anyway.
Also, big DM maps might introduce team-based spawn points. I dont know how good/bad that would work out in the end, but why dont give it a shot as an option maybe?
As for CTF, for the love of god, please test the maps inside out. Not playable CTF maps renders the gametype worthless.
** Weapons **
Since the gametypes likely vary from 1on1 to epic Conquest, they should be balanced differently.
Say, a flak could do 80 damage in 1on1 and 100 in CQ.
** Maps **
As for the maps, I can only say one word: "less".
Even 5 maps per gametype would be enough (hey thats 25 in total).
Epic can still make 15 each and pick the 5 best, that will be more successful than the way they went with ut2003/4.
** Movement **
Movement has to become easier again. More experienced players may whine and whine and whine but they can still play UT2004 if they want to
** Servers **
Servers should automagically uz2 new content and transfer it compressed to the clients, preferably directly over http. (Maybe ini option to cap the downloads to not make it lag). Thats something bugging me now since I have to setup several additional things to make custom content flow.
Also, give back the "all servers" tab in the server browser.
** Mods **
While the current mod system is already quite sohpisticated it should be pushed to the limits. And for servers, they should automagically be able to easily switch between total conversions without restarting the server with a different INI. Also, ServerPackages should be added by non-tc mods (such as jailbreak) themselves in UnrealScript, so that the server packages are only server packages when really necessary.
** **
That's my $0.02
** Gametypes **
What is absolutely necessary is to seperate 1on1 from regular DeathMatch. I cant stand servers with a playerlimit of 12+ having 1on1 maps in their rotation/mapvote. 1on1 follows completely different rules IMO anyway.
Also, big DM maps might introduce team-based spawn points. I dont know how good/bad that would work out in the end, but why dont give it a shot as an option maybe?
As for CTF, for the love of god, please test the maps inside out. Not playable CTF maps renders the gametype worthless.
** Weapons **
Since the gametypes likely vary from 1on1 to epic Conquest, they should be balanced differently.
Say, a flak could do 80 damage in 1on1 and 100 in CQ.
** Maps **
As for the maps, I can only say one word: "less".
Even 5 maps per gametype would be enough (hey thats 25 in total).
Epic can still make 15 each and pick the 5 best, that will be more successful than the way they went with ut2003/4.
** Movement **
Movement has to become easier again. More experienced players may whine and whine and whine but they can still play UT2004 if they want to
** Servers **
Servers should automagically uz2 new content and transfer it compressed to the clients, preferably directly over http. (Maybe ini option to cap the downloads to not make it lag). Thats something bugging me now since I have to setup several additional things to make custom content flow.
Also, give back the "all servers" tab in the server browser.
** Mods **
While the current mod system is already quite sohpisticated it should be pushed to the limits. And for servers, they should automagically be able to easily switch between total conversions without restarting the server with a different INI. Also, ServerPackages should be added by non-tc mods (such as jailbreak) themselves in UnrealScript, so that the server packages are only server packages when really necessary.
** **
That's my $0.02