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My life blood spills out... thats bad then I guess

Discussion in 'Troubleshooting' started by Rath, Feb 21, 2002.

  1. Rath

    Rath a.k.a Archon/Ultra Beotch

    Jul 20, 2001
    Likes Received:
    I need mega help....

    No! Woe is me! My map has bugged out and theres nothing i can do about it... and it was just getting good......

    But, is that a light at the end of the tunnel? or is someone just lighting there farts...

    Well, maybe you can help. I will now Paste my Editor.log file here, and attach the map itself.

    [Log File]

    Log: Log file open, 02/20/02 21:37:29
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
    Init: Version: 436
    Init: Compiled: Oct 24 2000 12:22:20
    Init: Command line:
    Init: Base directory: D:\UnrealTournament\System\
    Init: Character set: Unicode
    Log: Bound to Editor.dll
    Log: Bound to Core.dll
    Log: Bound to Engine.dll
    Log: Bound to Window.dll
    Init: Object subsystem initialized
    Init: Computer: EVILHE37L16SEH
    Init: User: Peter
    Init: Memory total: Phys=130612K Pagef=315640K Virt=2097024K
    Init: Working set: 32000 / 159000
    Init: CPU Speed=601.365465 MHz
    Init: CPU Page size=4096, Processors=1
    Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
    Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
    Init: Unreal engine initialized
    Log: Bound to Galaxy.dll
    Init: Galaxy is using WinMM
    Init: Galaxy initialized
    Init: Transaction tracking system initialized
    Log: Bound to Fire.dll
    Log: Bound to IpDrv.dll
    Log: Bound to UWeb.dll
    Log: Bound to WinDrv.dll
    Init: Mouse info: 6 10 1
    Init: Initializing DirectDraw
    Log: DirectDraw drivers:
    Log: display (Primary Display Driver)
    Init: DirectDraw initialized successfully
    Init: Client initialized
    Log: Bound to Render.dll
    Init: Lighting subsystem initialized
    Init: Rendering initialized
    Init: Editor engine initialized
    Log: Startup time: 19.132302 seconds
    Init: Input system initialized for U2Viewport0
    Log: Opened viewport
    Log: Bound to SoftDrv.dll
    Init: Input system initialized for U2Viewport1
    Log: Opened viewport
    Init: Input system initialized for U2Viewport2
    Log: Opened viewport
    Init: Input system initialized for U2Viewport3
    Log: Opened viewport
    Init: Input system initialized for MeshViewer
    Log: Opened viewport
    Init: Input system initialized for TextureBrowser
    Log: Opened viewport
    Log: New File, Existing Package (Package MyLevel, Package DM-Korantor)
    Critical: appError called:
    Critical: ReadFile beyond EOF 650113+2/650113
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: UGalaxyAudioSubsystem::ShutdownAfterError
    Warning: glxStopOutput() failed: 6
    Exit: Executing UWindowsClient::ShutdownAfterError
    Log: DirectDraw End Mode
    Critical: ULinkerLoad::Serialize
    Critical: FObjectExport<<
    Critical: LoadExportMap
    Critical: ULinkerLoad::ULinkerLoad
    Critical: UObject::GetPackageLinker
    Critical: UObject::LoadPackage
    Critical: UEditorEngine::Exec
    Critical: (MAP LOAD FILE="D:\UnrealTournament\Maps\DM-Korantor.unr")
    Critical: FileOpen
    Critical: WEditorFrame::OnCommand
    Critical: WM_HSCROLL
    Critical: WWindow::WndProc
    Critical: WWindow::StaticProc
    Critical: DispatchMessage
    Critical: 00030288 273
    Critical: MessagePump
    Critical: MainLoop
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 02/20/02 21:38:09

    and the ma[P]


    I heard from someone that Varpu might be able to help me.. must get hold of him...

    oh, and there is no MyLevel.utx file in my textures folder
  2. Varpu

    Varpu Novice Nali City Reviewer

    May 21, 2001
    Likes Received:
    This is a short conversation at #nalicity

    Varpu: ReadFile beyond EOF 650113+2/650113
    GrimmEDiti: whats the nature of the error
    Evil_Cope: map wont open no more. i thibnk.
    Hourences: yah
    Hourences: its insane
    Varpu: This means that the file has been truncated for some reason
    Hourences: if you even select it in ut
    GrimmEDiti: waaa
    Hourences: so you get the previw shot
    Hourences: it allready chrashes
    Hourences: just from the preview shot
    GrimmEDiti: that is weird
    Evil_Cope: truncated? huh?
    Varpu: Means - it has lost it's tail
    Varpu: symbolically speaking
    *** Mode change "+l 17" on #nalicity by ChanServ
    Varpu: The file has a table - export table - where all items, brushes etc are listed
    Evil_Cope: aah
    Hourences: so the guy is totalty ****ed ?
    Hourences: cause its totaly destroyed ?
    Varpu: Each item in this list has a number that is actually the position of the item in the map file
    Varpu: Now there may have happened two things:
    Varpu: 1) the file saving process was prematurely terminated causing the file being not completely written
    Varpu: 2) the export table is fuxored up so that it point to some insane position (the error message indicates this not being the case)
    Evil_Cope: so its basically ****ed.
    GrimmEDiti: lol
    Hourences: lol
    Varpu: I have only one good advicxe for You ellows: Make backups - and make them VERY often.
    Hourences: i know :)
    GrimmEDiti: ellows = ?
    Evil_Cope: it wasnt me! lol
    Hourences: i got 15 differnt versions from some of my maps
    Varpu: It is basically and I would like to say "terminally" ill
    Hourences: on multiple ftps and hds :)
    Evil_Cope: i recently enable the backup thing lol. yay for terrain.
    Hourences: nah
    GrimmEDiti: i usually keep 3-4 backups of any map im currently working on
    Hourences: if the map is too big
    Varpu: The UED backup is OK but I would make additional snapshots now and then.
    Hourences: it will interterup your work all the time
    Hourences: anoying
    Evil_Cope: Mm.
    Hourences: and it creates too many files
    Hourences: a big map needs multiple sec too sabe
    Hourences: ve
    Varpu: I usually use the copy-paste on OS window. Takes care of naming etc.
    Varpu: Hmmm - the zip was not too big - only 280 Kb
    Hourences: map is 640 or so
    Varpu: I just wonder if this map opens in UED ?
    Varpu: It might do - I'll check it out
    Hourences: nop
    Hourences: no ut
    Hourences: no ued
    Hourences: no d3d
    Hourences: o software
    Hourences: no ogl
    Hourences: nothing
    Varpu: Oh - hopefully he has a backup.

    I feel bad. I always get some tears on my eyes when someones work gets wasted.

    Well - if You have played the map from editor You actually have backup. It is the Autoplay.unr. If You have NOT ran any map from editor - this should be the latest working copy of Your map. Hopefully it is intact.
  3. Rath

    Rath a.k.a Archon/Ultra Beotch

    Jul 20, 2001
    Likes Received:
    ... ahhh... then i have some bad news and good news for myself...

    I remembered that I had saved the terrain brushes in there most recent state, and i built them and saved the map. I hope that hasnt over writen it. chances are it has. Thanks for your help anyway. 'preciate it

    EDIT: DUDE! it worked! well, i dont have my cool lava thingy in it, but that can be redone! thanks a lot! your great!
    Last edited: Feb 22, 2002

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