I have made my first UT2003 map, its called DM-Grozny. Here are some screenshots – the patchy lighting you can see is caused by the moving shadow thrown by the smoke and cloud layer in the sky – this is fully animated in the actual map. The smoke from the burning buildings is also fully animated.
During the Christmas break I locked myself in a dark room (my wife was pleased) and started to learn how to map using the new engine. There was a lot to learn and I have just scratched the surface I think. When UT2003 came out I was disappointed in the new engine and its mapping systems but having really played around with it I think its got enormous potential.
The only way to really learn how to map is to make a real map and that’s what I have done. Its yet another war torn city map (sorry guys but I love doing war torn cities) and its based on Grozny the capital city of the breakaway Chechnya republic, a city which has twice been assaulted by the full force of the Russian army in the last 10 years.
Because it was my first attempt to make a UT2003 map I made a lot of mistakes and I think the map will be too slow to ever be used online. Knowing what I now know I would have approached it very differently and built in a lot more optimisation. As it was I just pressed ahead and pushed the new engine to its limits to see what it could do.
Hopefully I can apply what I have learnt to my next UT2003 map.
During the Christmas break I locked myself in a dark room (my wife was pleased) and started to learn how to map using the new engine. There was a lot to learn and I have just scratched the surface I think. When UT2003 came out I was disappointed in the new engine and its mapping systems but having really played around with it I think its got enormous potential.
The only way to really learn how to map is to make a real map and that’s what I have done. Its yet another war torn city map (sorry guys but I love doing war torn cities) and its based on Grozny the capital city of the breakaway Chechnya republic, a city which has twice been assaulted by the full force of the Russian army in the last 10 years.
Because it was my first attempt to make a UT2003 map I made a lot of mistakes and I think the map will be too slow to ever be used online. Knowing what I now know I would have approached it very differently and built in a lot more optimisation. As it was I just pressed ahead and pushed the new engine to its limits to see what it could do.
Hopefully I can apply what I have learnt to my next UT2003 map.