My custom skin - how do i enable it on server?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

hardnrg

GameDev Master
Aug 16, 2004
21
0
0
UK
(edit: nm, i've found out the answer to my question: "skin pushing" using botmanager, well that's all i know so far, but i'm basically there, just more searching ;))

Right, this is the first time I've done this, but I've made a alternate skin for the Ophelia character/model http://forums.beyondunreal.com/showthread.php?t=142895

and I've edited the .upl to enable TeamFaces... so Team Colours works, for both body and head - blue, red, and plain, and I even did a custom character portrait...

it all works on my machine, and my mate has uploaded the .upl and .utx to our clan server... but it doesn't load it on other people's computers when they join the server...

so i'm guessing there's some sort of option to be able to enable my skin for download somehow? how would i go about doing that then?

do i have to make a character texture package instead of just the .upl and .utx... like a .ut2 or something? and is there a way to compress it? like, i've used DXTC1 on all the textures so that the texture file is ~2.6MB instead of >4MB with DXTC3... but if i WinRAR the texture (.utx) and .upl files then it's only 812KB... so is there a way to make a compressed server file thing... or, man, how the hell does this work on a server?! lol

edit2: woohoo! it's all ready to go - local and server-pushed versions!!! yeah! :D

found out about .uz2 compression so now i have two packages ready... the first is a package for your own computer with the .upl and .utx files... and the other is one with the .utx.uz2 and Mod.u.uz2 files for forcing the texture to be downloaded for my clan server... yeah! :D

just need to find a place to upload it now.. just gonna go zip the two packages...
 
Last edited:
Aug 2, 2004
360
0
0
34
What server do you have running the skin? I think you also could have used Uadmin to get it to work.
 

hardnrg

GameDev Master
Aug 16, 2004
21
0
0
UK
na darth, i found out... instead of just the .upl and .utx being on the remote file server, you need the .utx and the Mod.u files... and .uz2 compression is useful too... so instead of the local files:

OpheliaBTH.upl
OpheliaBTH.utx

you (or rather I) need to put the server-ready files on the remote file server:

OpheliaBTH.utx.uz2
OpheliaBTHMod.u.uz2

and also add the following lines to the server's UT2004.ini ([Engine.GameEngine] section)

ServerPackages=OpheliaBTH
ServerPackages=OpheliaBTHMod

to get the textures to load on other people's computers :)

so i figured it out... yay! \o/
 

[ARC]Tork

New Member
Sep 11, 2004
5
0
0
Hi,

So I am much more a programmer than modeler myself ... but I am trying to help someone do what you did .... What is this Mod.u file you're talking about? ... what does that contain?
 

[ARC]Tork

New Member
Sep 11, 2004
5
0
0
Thanks very much :) ... The help is greatly appreciated :)

Thats a very nice collection of links there ...