Hi, You probably don't know me, but I've lurken around your site from time to time always watching the things you do in amazement. I guess if I knew that you were so terribly lacking a fanbase I should have posted something but if you decide to stop working on this project, it's your own decision, as it is your project.
At first that I saw this mod, about 5 or so months ago, I was totally astounded about what is possible with the Unrealengine, and as a Coder/Mapper myself I could vaguely guess what efforts are behind such a project. With almost daily releases of FP-shooters with flashy new engines it's the flexibility and almost complete editability of the engine that made UT2004 still shine over all those titles in my eyes. You simply don't have a better documentated Coding-language or a simplier user-interface in the editor.
And then I saw this and thought: ****! RTS brings this thing to a whole new level!
I still think that a RTS-game is what this great engine should provide, since the engine of the other RTS-Games is imho far less advanced than in the world of FPS and you could have set new standards here.
With thousands of multiplayer titles out there it's no wonder that one mod after another has quit because of a small playerbase. Even a great mod as Red Orchestra has many empty servers. In my eyes, the time for online games is over. MMORPGs are eating the biggest amount of players and newer Titles lure the weak ones to their servers until there's something new and those are abandoned, too. There is an ongoing production of MP-Titles/mods and a more or less stable amount of online gamers... I leave the calculation to you.
Additionally I can imagine that being in a MOD-Team and dedicating hours over hours of free-time into developing something that should bring some fun in the lives of people can be extremely frustrating if there's nobody who is willing to take part of it by just playing the game or just giving you guys a head up (Which includes me, I'm honestly sorry.)
I hope for the future, that everyone of you guys continues the path of creating and dedicating yourself into something you like. Don't let this take you down in a way that you don't ever code/map/model/skin again! What you guys made is art and you are cowards if you decide to stop being artists. Just consider this, there's always another project waiting for you.
<3<3<3<3<3<3<3
(BTW: Happy april fools day you bastards! ....
)
At first that I saw this mod, about 5 or so months ago, I was totally astounded about what is possible with the Unrealengine, and as a Coder/Mapper myself I could vaguely guess what efforts are behind such a project. With almost daily releases of FP-shooters with flashy new engines it's the flexibility and almost complete editability of the engine that made UT2004 still shine over all those titles in my eyes. You simply don't have a better documentated Coding-language or a simplier user-interface in the editor.
And then I saw this and thought: ****! RTS brings this thing to a whole new level!
I still think that a RTS-game is what this great engine should provide, since the engine of the other RTS-Games is imho far less advanced than in the world of FPS and you could have set new standards here.
With thousands of multiplayer titles out there it's no wonder that one mod after another has quit because of a small playerbase. Even a great mod as Red Orchestra has many empty servers. In my eyes, the time for online games is over. MMORPGs are eating the biggest amount of players and newer Titles lure the weak ones to their servers until there's something new and those are abandoned, too. There is an ongoing production of MP-Titles/mods and a more or less stable amount of online gamers... I leave the calculation to you.
Additionally I can imagine that being in a MOD-Team and dedicating hours over hours of free-time into developing something that should bring some fun in the lives of people can be extremely frustrating if there's nobody who is willing to take part of it by just playing the game or just giving you guys a head up (Which includes me, I'm honestly sorry.)
I hope for the future, that everyone of you guys continues the path of creating and dedicating yourself into something you like. Don't let this take you down in a way that you don't ever code/map/model/skin again! What you guys made is art and you are cowards if you decide to stop being artists. Just consider this, there's always another project waiting for you.
<3<3<3<3<3<3<3
(BTW: Happy april fools day you bastards! ....
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