1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

[Mutator] Spawner

Discussion in 'Infiltration Development' started by Crowze, Mar 21, 2006.

  1. Crowze

    Crowze Bird Brain

    Joined:
    Feb 6, 2002
    Messages:
    3,554
    Likes Received:
    0
    Here's a little mutator I wrote, mainly with intent to use it on the training server. It will spawn a particular thing at a set interval at random places. Pretty much everything is configurable - see the ini or 'mutate spawner help' for more info (sorry no readme, I'm lazy :)).

    Server admins add SpawnerMut.SpawnerMut to the mutator list, no need for ServerPackages as its entirely serverside.

    Enjoy :).
     

    Attached Files:

    Last edited: Mar 22, 2006
  2. geogob

    geogob Koohii o nomimasu ka?

    Joined:
    Mar 11, 2000
    Messages:
    4,148
    Likes Received:
    0
    woah! so now you can randomly spawn redeemer explosions. Wicked.
     
  3. Crowze

    Crowze Bird Brain

    Joined:
    Feb 6, 2002
    Messages:
    3,554
    Likes Received:
    0
    Well, you could... I've only tested it using Krall ;).
     
  4. geogob

    geogob Koohii o nomimasu ka?

    Joined:
    Mar 11, 2000
    Messages:
    4,148
    Likes Received:
    0
    could be a nice practice. random cows on a big open map for target practice.

    We had a GD training map with random cow spawning as a 203 practice range. was hillarious.
     
  5. UN17

    UN17 Taijutsu Specialist

    Joined:
    Dec 7, 2003
    Messages:
    675
    Likes Received:
    0
    Can you spawn INF bots with a random loadout?
     
  6. Crowze

    Crowze Bird Brain

    Joined:
    Feb 6, 2002
    Messages:
    3,554
    Likes Received:
    0
    Not really. I tried having it spawn INF_Core.INFc_SMale1Bot which seemed to work fine, until a new round started and for some reason it attempted to add them all to the game as real bots.
     
  7. Clutch

    Clutch New Member

    Joined:
    Dec 15, 2005
    Messages:
    225
    Likes Received:
    0
    weapon spawns?
     
  8. geogob

    geogob Koohii o nomimasu ka?

    Joined:
    Mar 11, 2000
    Messages:
    4,148
    Likes Received:
    0
    yes, but their mag will be empty I think
     
  9. UN17

    UN17 Taijutsu Specialist

    Joined:
    Dec 7, 2003
    Messages:
    675
    Likes Received:
    0
    Oh really? Maybe you could have a hook in your code that would kick all INF bots out of the game when a round ends, so they won't come back next round. Having roving, random soldiers would make for a fun training, but even more fun as some kind of replacement for the Zombie mutators. Survive the wave of 50 armed soldiers! Mwa ha ha!
     
  10. sir_edmond

    sir_edmond In my own world

    Joined:
    Aug 12, 2003
    Messages:
    606
    Likes Received:
    0
    UN, heres your mk23 with 3 mags.
    GL and HF.

    Are we able to spawn things on command?
    Like ammo not on the range.
     
  11. Lemon.fr

    Lemon.fr SkaarjFruit

    Joined:
    Oct 28, 2003
    Messages:
    247
    Likes Received:
    0
    Thanks, i was looking for that kind of mutator but is it possible to spawn more monsters, like:

    [SpawnerMut.SpawnerMut]
    ThingToSpawn[0]=Class'UnrealI.Krall'
    ThingToSpawn[1]=Class'UnrealI.Cow'
    ThingToSpawn[2]=Class'UnrealI.Babycow'
    SpawnRate=1.000000
    CountLimit=20

    hmm also i have an idea for another mutator (easy to do), gonna post it soon.
     
    Last edited: Mar 21, 2006
  12. Crowze

    Crowze Bird Brain

    Joined:
    Feb 6, 2002
    Messages:
    3,554
    Likes Received:
    0
    Updated with Lemon's suggestion.

    UN: It would be Inf-specific, which I was trying to avoid with this mutator. That does seem to be the next logical step though... ;).
     
  13. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

    Joined:
    Oct 14, 2004
    Messages:
    524
    Likes Received:
    0
    Oh Boy, it didn´t work... perhaps an interaction with other mutties disabled it? I´m using IBT, RT, random damage, random kill and your shottie mutties, Crowze!
     
  14. Crowze

    Crowze Bird Brain

    Joined:
    Feb 6, 2002
    Messages:
    3,554
    Likes Received:
    0
    You are aware that it has to be started manually? As in, 'mutate spawner enable'? :) There are no compatibility issues at all... and if there are, it's the other mod's fault :p.
     
    Last edited: Mar 24, 2006
  15. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

    Joined:
    Oct 14, 2004
    Messages:
    524
    Likes Received:
    0
    Ooopsss... i didn´t payed attention to that fact... I´ll try it ASAIGH XD

    [edit]: It worked as charm!! I´ve combined it with Lemon´s INF_Light FX and I´ve created a new gametype: INF_DOOM!!! 8D

    Look at the shots at Lemons thread...;-)

    But, finally, it is or isn´t possible to spawn weapons (even empty, but then you could spawn mags near them...) and INF soldiers to increase the challenge???
     
    Last edited: Mar 24, 2006
  16. ant75

    ant75 aaaaaaaaaaaaaaaaa

    Joined:
    Jan 11, 2001
    Messages:
    1,050
    Likes Received:
    0
    This is a great mut, exactly what i've been looking for for a while now. :tup:
     
  17. Lemon.fr

    Lemon.fr SkaarjFruit

    Joined:
    Oct 28, 2003
    Messages:
    247
    Likes Received:
    0
    Hoping Crowze will update it... :)
     

Share This Page