Mutator Slow Activation

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Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
6
38
Beyond
Mutators Not Getting Used

Every time I add a mutator to the mutators used list, I have to restart the match before it's used. What's going on here?
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
I get the impression that he means that every other match uses the specified mutator, which makes little sense unless said mutator has to be the first in the queue...
 

Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
6
38
Beyond
What does your log say about that?
Ah, should have checked that before. Hm, I'm getting a chunk of the same message:

Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.none': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.none': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.none': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.none': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.none': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.none': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.none': Can't resolve package name

And then a REALLY HUGE amount of this message.

Warning: MutWoRM_w DM-Aztec[FuT]rev3.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI'
 

Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
6
38
Beyond
Really odd. What does it say before START MATCH?

Don't know what you mean by START MATCH. There is no such word as start, even, in the log. Eh, it doesn't matter anyway. The rest of the log is all normal. Just reads that I spawned, exited the match, and the game.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Odd. Then say what's after Browse:

But I always have that in my logs:
Log: Browse: DM-Codex][-2nT-<...>
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
<...>
ScriptLog: START MATCH
 

Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
6
38
Beyond
There are 4 of them.

Browse: NvidiaLogo.ut2?Name=Arnox?Class=Engine.Pawn?Character=Arclite?team=255?Sex=M?SpectatorOnly=1

Browse: Index.ut2?disconnect?Name=Arnox?Class=Engine.Pawn?Character=Arclite?team=255

Browse: DM-Aztec[FuT]rev3?BonusVehicles=false?Game=XGame.xDeathMatch?Mutator=psAdvancedRegen.MutAdvancedRegen,UnrealGame.MutMovementModifier,MapMixer.MapMixer,WoRM2k4.MutWoRM_w?RedTeamSymbol=TeamSymbols_UT2003.Teams.DragonBreath?BlueTeamSymbol=TeamSymbols_UT2003.Teams.GearHeads?bAutoNumBots=False?NumBots=0?Name=Arnox?Class=Engine.Pawn?Character=Arclite?team=255

Browse: Index.ut2?disconnect?Name=Arnox?Class=Engine.Pawn?Character=Arclite?team=255
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
That shows that you have exactly four mutators on, AdvancedRegen, MapMixer, WoRM and Movement Modifier. If you are using MapMixer and getting this odd behaviour with mutators, then the fix is simple: go to MapMixer's config and select "Restart level automatically" or something like that in MapMixer's first config page.