Mutator request (fov)

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Paskunx

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Dec 7, 2003
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Is it possible to make mutator that assigns a key for adjusting fov?

You know, default fov is about 90deg, but players observe their monitors at 30-40deg, so, the result is things seen on the screen are closer than they appear.

It would not be unbalancing since decreasing fov is at cost of being able to observe things sideways. It'd help friend/foe identification also.

I think that would be more realistic than things are now. (real soldiers dont walk looking thru binos, but the wrong side of it ;) )
 

Crowze

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Feb 6, 2002
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The inf team fixed the FOV at 90degrees for a reason - basically, you could have a kind-of zoom feature which would be completely unrealistic and unbalance the game. It can be done (Duke did it in RA286) but I'm not a great fan of this idea.
 

Paskunx

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Dec 7, 2003
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Crowze said:
The inf team fixed the FOV at 90degrees for a reason - basically, you could have a kind-of zoom feature which would be completely unrealistic and unbalance the game.

I dont agree, fov 90 is just like your sight is zoomed OUT (in comparision to real seeing).
All i ask is just an ability to temporarily restore normal seeing capability in given direction, to examine some areas closer.

nothing about being unbalanced, fovs are always tradeout between being aware of your surroundings and detail vision, youll never be able to see things as well as in reality using a monitor, but being able to choose would be nice.
Also, such feature has been implemented in a few games already, and it worked just well.
 

keihaswarrior

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Duke made ra286 with this exact feature in mind. It sounds ok in concept, but ingame it wasn't that great. The fixed FOV just fine because everyone has the same so it is perfectly fair. I won't play on a server that uses an adjustable FOV mutie.
 

Paskunx

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Dec 7, 2003
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Yeah, yeah, adjustable fov is bad because it is BAD!
keihaswarrior said:
The fixed FOV just fine because everyone has the same so it is perfectly fair.
well, your argument is crap, whats unfair if everyone got the same posibilites for adjusting fov?

I wont go into discussion if adjustable fov is ok or not. Its been tested, its been implemented, some might like it, some not.
Thats why I ask of a mutator, not a change in game code.

And thats why i am not interested in opinions of those who dont want it!

Im interested in opinions of those, who want to be able to adjust fov, and especially those who know how to make mutators, or who know such a mutator has been done before,

So i could run a server with it.
 

TOAD

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In RA286 you have the option to choose between 90 or 45 degree of FOV. True FOV varies depending on monitor size and how far the user sits away from the screen. We feel that 45 degree is a good happy medium. When and if RA29 ever sees daylight, you can rest assured that it'll have this feature implemented.
 
Apr 11, 2002
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keihaswarrior said:
The fixed FOV just fine because everyone has the same so it is perfectly fair.


Not True. Yes, everybody has 90°, but not everybody has that compressed into
the same real life FOV. For example, I play INF at 1600*1200 on a 19 inch
monitor and there for the game is "zoomed in" more for me than someone playing
800*600 on a 15" monitor (cringe).
 

Crowze

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Demo, not exactly. You'll be able to pick out details easier at longer distances, but the field of view is the same. Stand at the back of the room, and stand close to the monitor. It makes no difference how far you can see at the sides.
 

popojan

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Nov 18, 2003
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Demosthanese said:
Not True. Yes, everybody has 90°, but not everybody has that compressed into
the same real life FOV. For example, I play INF at 1600*1200 on a 19 inch
monitor and there for the game is "zoomed in" more for me than someone playing
800*600 on a 15" monitor (cringe).
Using such argumentation we would end up using exactly the same computers, same periferals, same video setting providing same fps, same distance between our head and screen etc. etc. OR we would have to compensate for all these things (e.g. by decreasing breathing bob for players with imprecise mouse) :rolleyes:
Basically what I want to say is that even if you compensate for smaller monitor by messing with fov the player with high-res monitor will be allowed to use it too thus he will have the same advantage as before.
Believe it or not the game simply cannot compensate for differences in players' HW...
I do not claim the choice of fov is nonsense, it is just a feature, but it will not definitely make the game more fair...
 

Gnam

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Feb 13, 2002
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Yes, please.
I remember at one point Yurch had a suggestion where holding the aim key temporarily decreased your FOV to 60 degrees to simulate focusing through the sights or focusing into the distance. A lot of people liked the idea. It never made it into 2.9, but it might make a good mutator, which would adress some of the FOV issues.
 

yurch

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May 21, 2001
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Usually adjusting the FOV will screw up the weapon offsets, making it impossible to properly use thier irons. The coder has to define a new series of offsets to counteract this, and it is a fair amount of work.
 

Rattus

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Demosthanese said:
Not True. Yes, everybody has 90°, but not everybody has that compressed into
the same real life FOV. For example, I play INF at 1600*1200 on a 19 inch
monitor and there for the game is "zoomed in" more for me than someone playing
800*600 on a 15" monitor (cringe).

You get the exatcly same picture on your screen as the 15" dude, just yours is generally bigger. So there is no "zoom", iz just a larger scale. And believe me, there IS lot of a difference between zoom and scale...
so there is no advantage if you choose a monitor of other size.
 

Bushwack

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I won't play on a server that uses an adjustable FOV mutie.

:rolleyes: you were on the Official RA286 server often enough for that statement to be wrong KW. You even helped us along with suggestions for the development of said mutator.
 
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Rattus said:
You get the exatcly same picture on your screen as the 15" dude, just yours is generally bigger. So there is no "zoom", iz just a larger scale. And believe me, there IS lot of a difference between zoom and scale...
so there is no advantage if you choose a monitor of other size.


Not entirely. Do to the increased resolution provided by my monitor, I am able to
see distant objects more clearly. Let's say that an object takes up one pixle on
an 800*600 display. At a resolution of 1600*1200, that same object now takes
up to 4 pixles on my screen, depending on its shape.

I will agree that there is no zoom from using a larger monitor, and that is why I
stuck the word in quotes in my previous post. In either case, I can see objects
more clearly than others running lower resolutions on smaller monitors, and in
both cases, it does not accurately represent what a human is able to see IRL,
both in detail and field of vision, and it cannot be done untill omni monitors
are available to the public.
 

randomas

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Bah I still think the reason for ra286 success was the zoom when aimed feature. Some didn't like it, some thought there was no point in having acogs anymore. I personally liked it alot, I did find that it screwed some of the weapon animations up quite badly and I think 45° was too much 60° I find should be more than adequate. Then again i don't code so I can't realy complain.

I would Like to see a mutie that does the aim zoom feature properly, animations, offsets, weapon alignments, animations and all.
 

popojan

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Nov 18, 2003
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Demosthanese said:
Not entirely. Do to the increased resolution provided by my monitor, I am able to
see distant objects more clearly. Let's say that an object takes up one pixle on
an 800*600 display. At a resolution of 1600*1200, that same object now takes
up to 4 pixles on my screen, depending on its shape.
Exactly, high-res user definitely sees more details (no matter how big the monitor and hence pixel is). But compensating this disadvantage of low-res user by introducing 2 different FOVs will cause 2 things:
1) low-res user will have to use narrow FOV (disadvantage) to see same details as high-res user with wide FOV
2) anyway the high-res user will be able to (temporarily or not) use the narrow FOV too, thus seeing more details (so it IS kind of zoom) than the low-res user with narrow FOV.
3) = new feature (zoom) has been introduced but the advantage of high-res user still remains

Clear?
 

DEFkon

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if it were posibly, just do something like in Operation Flashpoint: Have it set so that when you hold your breath for aiming, you'd get a very tiny zoom (wouldn't want to make scopes usless). As for the monitor and screen resolution.. High resolution players are always going to have an advantage when aiming. It's the queivlent of having sharp eye sight.