Is it possible to make mutator that assigns a key for adjusting fov?
You know, default fov is about 90deg, but players observe their monitors at 30-40deg, so, the result is things seen on the screen are closer than they appear.
It would not be unbalancing since decreasing fov is at cost of being able to observe things sideways. It'd help friend/foe identification also.
I think that would be more realistic than things are now. (real soldiers dont walk looking thru binos, but the wrong side of it )
You know, default fov is about 90deg, but players observe their monitors at 30-40deg, so, the result is things seen on the screen are closer than they appear.
It would not be unbalancing since decreasing fov is at cost of being able to observe things sideways. It'd help friend/foe identification also.
I think that would be more realistic than things are now. (real soldiers dont walk looking thru binos, but the wrong side of it )