I think the capture zones in 2.9 need an enhancement, at the moment they are for me just a duty, which you do in passing and for me they are not funny.
I would like the way which is used in TTR more, there you fight for an area, it is thrilling and some maps have only capture zones and are pretty funny.
But I do not know, how TTR's system works, so I thought about an own:
I know the idea is only "alpha" state, so it would be great, if this would be doable with a mutator, where you can turn this mode on and off (over an ini-file --> there you also should be able to edit the seconds, so that you can enable 6 attackers removing one second --> maxattackers=6 attackerstime=1 --> 6*-1=-6 ....) for special maps and their special zones:
EAS-INF-Iraq;AreaGoal1=true,AreaGoal2=false .......
Because for every zone such a system would be stupid
I would like the way which is used in TTR more, there you fight for an area, it is thrilling and some maps have only capture zones and are pretty funny.
But I do not know, how TTR's system works, so I thought about an own:
- Defenders have to defend a zone, attackers have to take it. (depends on the map, ist just an example)
- It takes 120 seconds to capture the zone. (depends on the map, is just an example)
- If one attacker enters the zone he "removes" one second per second i.e. if he stays there for 30 seconds only 90 seconds are left (120-.
- If another attacker enters the zone (now there are 2 attackers in the zone) both of them are removing one second per second i.e. if both stay in the zone for 10 seconds, 20 seconds are removed (90+10*-1+10*-1=70).
- Now one defender enters the zone, he "adds" two seconds per second i.e. if he stays there for 10 seconds he adds 20 seconds (but at the moment are also 2 attackers in the zone: 70+10*-1+10*-1+10*+2=70; so the time remains at the same).
- If there are no attacker in the zone 1 seconds will be added (in our case one nade killed both attackers and the defender at the same time, ten seconds later the attackers need 80 seconds --> 70+10*+1=80). This way defenders can't just kill all attackers and then leave the zone to secure another, because +1 second per second is not much.
- To make sure that the defenders aren't just hiding in the edges of the zone there should be another rule: the maximum seconds which the attackers can remove per second are 3 (3*-1=-3 --> 6 people also only remove 3 seconds), while the defenders can only add 2 seconds maximum (1*+2=+2; 6 defenders only add 2 seconds per second)
- Recapturing zones should NOT be possible!
I know the idea is only "alpha" state, so it would be great, if this would be doable with a mutator, where you can turn this mode on and off (over an ini-file --> there you also should be able to edit the seconds, so that you can enable 6 attackers removing one second --> maxattackers=6 attackerstime=1 --> 6*-1=-6 ....) for special maps and their special zones:
EAS-INF-Iraq;AreaGoal1=true,AreaGoal2=false .......
Because for every zone such a system would be stupid
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