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A friend of mine is working on a mutator. He's got it working in single-player, but for some reason we can't get it to work multiplayer. As you can imagine this is rather frustrating. Is there something obvious we might be missing? Help?
Obviously make sure that everybody has a copy of it.
See what's being run client-side, server-side, and what's there being run automatically. Actually here's a peice of the script with that notion of network info.
ROLE_None // No role at all.
ROLE_DumbProxy // Dumb proxy of this actor.
ROLE_SimulatedProxy // Locally simulated proxy of this actor.
ROLE_AutonomousProxy // Locally autonomous proxy of this actor.
ROLE_Authority // Authoritative control over the actor.
I'ld have him check those on the runes. It's possible he may have set them to ROLE_None so they won't show up in multiplayer.
If none of this is helpful then check out the coding gurus of #unrealed.
It's a runes-type mod.. he's doing it just to learn how to code in UnrealScript. And it works just fine if he does a Practice Session, but he can't get it to work in a multiplayer game.
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