i am not sure why, but i used to notice, first time in the original Unreal that, when you go close to a wall or floor, you see an even more detailed texture. this was a very beautiful effect (i think it is called multitexturing, as mipmapping is omething else), i´ve seen it in the UT demo too, but in the retail UT its disappeared. i have a Riva TNT1 with detonator 3.53. i dont think my card is the problem as i have used it in the demo too.
anyone else having the same problem?
anyone else having the same problem?