Multiple-Stop movers

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NuclearMonkey

You probably hate me. Oh well.
Dec 13, 2001
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Yet another thread... hope you guys aren't getting tired of me:D

Well I have searched and searched but I can't find a tutorial on movers with more than one stop. I've started on a new project and want to put em in there. Help me out if you can.
 

Bot_40

Go in drains
Nov 3, 2001
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Set all the keyframes that you want (up to 8) then go onto properties -> Mover -> NumKeys set it to the number to keyframes you used (including key 0 when it is at rest)
 

Bot_40

Go in drains
Nov 3, 2001
2,914
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36
York, UK
You can only get movers to jump to a certain keyframe if you use an elevator mover and elevator triggers. The triggeres can only be operated by a player entering the collision raduis of the trigger, it cannot be triggered by another trigger or dispatcher
Also, I have had some real w3rdness with bots too. Such as when they stand at a lift exit (n ot even touching the mover) it would get stuck between 2 keyframes even with different enroach settings.
I'd only use elevator movers for single player maps if I were you :\
 

Techno JF

He Who Has Powerful Words
How about this? Look for info on GradualMovers. What they do is move only one keyframe when they're triggered. To get them to move to the next keyframe, you have to trigger them again. Use the GradualTriggerToggle state, and the mover will close one keyframe at a time also.