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UE2 - UT2kX Multiple Objectives

Discussion in 'Mapping' started by Phoenix_Wing, Jan 28, 2009.

  1. Phoenix_Wing

    Phoenix_Wing Official Kantham Stalker

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    How would i go about multiple objectives triggering an event? I have 3 plant bomb events, and i want them to trigger a giant explosion after each of them has been placed, but how would i make a trigger that checks to see if all 3 have been completed and then delays the next objective from turning on until the bombs go off? Sorry if thats confusing, but heres what it is:

    1. Plant Explosives
    Plant Explosives
    Plant Explosives
    ------------------------> The trigger would go here after all 3 are finished.
    2. Move onto other objective

    Also what sort of emitter would i use to create a giant explosion feel? I can use basic ones but they dont quite fit the explosion feel.
     
  2. Wail of Suicide

    Wail of Suicide Member

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    Add a Counter actor (under Trigger). What a counter does is basically counts up to a specified number (in this case 3) before it triggers its event. So you will want to create 3 objectives which trigger your counter, and then have your counter trigger another event for your next objective.
     

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