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MultiDecalLevel

Discussion in 'Programming' started by Captain Kewl, Jan 19, 2002.

  1. Captain Kewl

    Captain Kewl I know kewl.

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    Anyone have any idea what the MultiDecalLevel property in the Decal classes does?

    TIA.
     
  2. Shiit

    Shiit Shiit

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    Wo, I have no idea. But it might be some weirdo canceled function, like bFilterByVolume. That one locks the game when you try using it.
     
  3. Mychaeel

    Mychaeel New Member

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    As far as I know, MultiDecalLevel specifies over how many additional adjacent individual surfaces a decal can span (happens when you place a decal on a nonplanar surface).

    Set MultiDecalLevel to a higher value for large decals (like the Redeemer scorch mark, NuclearMark, with MultiDecalLevel 4) and to a small value for small decals (like the Enforcer shot, Pock, MultiDecalLevel 0).
     
    Last edited: Jan 19, 2002
  4. usaar33

    usaar33 Un1337

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    mychaeel is right on the money :)

    Additionally, it will stretch up to 45 degrees when bending. :)
     

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