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Multichannel Music Tracks

Discussion in 'Original Unreal Tournament' started by Skakruk, Aug 28, 2009.

  1. Skakruk

    Skakruk  

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    .
     
    Last edited: Jun 29, 2011
  2. Wormbo

    Wormbo Administrator Staff Member

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    Feel free to re-code Galaxy to properly play multi-channel music. :p
     
  3. Angel_Mapper

    Angel_Mapper Goooooooats

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    afaik there is a way to play the other channels, I forget how though.
     
  4. Zur

    Zur surrealistic mad cow

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    I think someone added limited mp3 support but I don't remember the details.
     
  5. SkaarjMaster

    SkaarjMaster enemy of time

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    Not sure, I have both set to True. I have (or at least had and soon to have back) 5.1 surround sound, but I have no idea if something that is actually true multichannel would play that way. All the outputs are coming out of the sound card and going into the receiver and then to the speakers. I guess I never really tested this. It runs in DVD mode (DVD All Channel Stereo mode on my receiver with DSP light lit). I can switch to MultiChannel mode (DVD Direct with MultiCH light and Direct light lit); there is also MultiChannel mode as DVD MultiCH with onlyMultiCH light lit. Not really sure what the difference was/is between these three, but the multich mode wasn't giving me sound in all speakers and subwoofer so I switched to DVD mode and it worked. I hope I haven't been doing it wrong all this time. I'll stop now, but a may post a thread soon in the Hardware... section to make sure I'm listening to all this stuff correctly, which I believe I was before but I could be wrong.
     
    Last edited: Aug 29, 2009
  6. ZeaLitY

    ZeaLitY Modernaire

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    Is there any practical way to create a rip of these for playback with all four channels preserved?

    The conventional way of making a rip is using XMPlayer and outputting to WAV, but that's 2-channel stereo only.
     
  7. Wormbo

    Wormbo Administrator Staff Member

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    ModPlug Tracker (not ModPlug Player, the tracker!) can render music in quad channel 32bit, both for playback and for saving WAV files. Not sure what format exactly will be used for those WAVs, though.

    I have to add that the Quad playback results on my SB X-Fi aren't convincing with 4 speakers, though. Stereo playback with CMSS stereo surround upmix mode sounds much better. Oh, and you can enable pro-logic surround in the ModPlug apps.
     
    Last edited: Sep 28, 2009
  8. Raven

    Raven Member

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    http://wiki.beyondunreal.com/UE1:RMusicPlayer - here it is mp3/ogg/flac/wma player (and everything else supported by FModEX).
     
  9. Skillz

    Skillz ut-files.com

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  10. Raven

    Raven Member

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    It works fine. Server was offline for unknown reason, but it's up and running now.
     
  11. Skillz

    Skillz ut-files.com

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    Thanks, a copy will be mirrored on ut-files.com in a few minutes.
     
  12. Raven

    Raven Member

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    Ok tnx. I plan to make an update soon maybe even with Linux version.
     
  13. ZeaLitY

    ZeaLitY Modernaire

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    Ok, ready to try and save these to WAV with MPT. I asked around and WAV can support what we're doing here, but the real mystery is whether quadraphonic FLACs will work out. Supposedly, FLAC has multichannel support, so this'll be interesting. Once I make FLAC rips of the multichannel stuff (in addition to keeping the stereo mixes for compatibility reasons?) the new Unreal music collection is done.

    Edit: Wow, playing around with MPT, this is amazing...I could potentially make my own little mix of Phanton with this! I knew these songs could be edited, but I didn't think it would be this hands-on.

    Edit 2: Ok, multichannel FLACs are no problem. Foobar converts it fine, and even converts back to multichannel WAV by default.

    Edit 3: Ok, success. Now begins the process of finding out which Unreal/UT songs have multichannel audio and making rips.

    QUESTIONS:

    1. Is there any easy way of looking at the song opened in MPT to see if it's just stereo or quadraphonic?

    2. The original rips in the collection were ripped with XMPlay, 2 channels...but not downmixed, so the extra channels were just lost. Is there any value to keeping these? I can make XMPlay downmix the 2 extra channels into stereo, so I wonder which version (downmixed, or just completely lost) is best for the archive, and if there will be any difference.
     
    Last edited: Dec 2, 2009
  14. ZeaLitY

    ZeaLitY Modernaire

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    Ok, I just decided to make two folders for downmixed / full quadraphonic.

    I still have an issue. MPT's WAV output is so much quieter than XMPlay, which I used as the benchmark for all the rips. I could just export from XMPlay, but I can only select mono/stereo options for WAV output. If there's no way to export quadraphonic audio from XMPlay, I'll just have to deal with MPT and try to up the sample volume until it sounds close to what XMPlay delivers.

    Made a thread here: http://www.un4seen.com/forum/?topic=10577.0

    Edit: Ok, looks like OpenMPT may have a bug. Exporting quadraphonic WAVs doesn't retain any internal volume increases, but exporting other WAVs does (like 16-bit stereo). Asking if this is a bug at MOdPlug Central.
     
    Last edited: Dec 2, 2009

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