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MUF server to add Random/Hidden Spawns

Discussion in 'General Infiltration Discussion' started by GNAT, Mar 1, 2002.

  1. GNAT

    GNAT ...

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    Just a note for everyone having a hard time with the spawns on the CTF server.

    I'm adding the Random Spawn mutator and the Hidden Spawn mutator to the MUF 2000 CTF server. Lets give it a run for its money tonight!
     
  2. bastardb

    bastardb New Member

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    didnt it used to have random new flag locations after each capture too? how come that was turned off?
     
  3. Dr. Beer

    Dr. Beer go away and die

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    Because you came here and complained about the flags spawning right next to each other. It was a problem so we took it off.
     
  4. GNAT

    GNAT ...

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    well it just caused confusion especially on maps like chasm or cuban dawn...

    Every REAL ctf map I know of has flags in one location. It was turned off to reflect a normal ctf map.

    The two new mods should make things a bit more exciting and hopefully keep the spawn killing to a minimum - which will make for my temper being much much lower.
     
  5. bastardb

    bastardb New Member

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    alrighty fair enough

    although i kinda liked scrounging around trying to find where my own flag was
     
  6. GNAT

    GNAT ...

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    The random spawn will give u the somewhat similar feel :)
     
  7. bastardb

    bastardb New Member

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    hmm actualy i dont think so... cause first spawn will usualy be out of sight of enemy anyway and spawning RIGHT ontop the flag if i remember

    ah well at least well all know where it is

    man this will be sweet with no spawn camping
     
  8. GNAT

    GNAT ...

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    ya hopefully it will work out well.
     
  9. Keganator

    Keganator White as Snow Moderator

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    bastardb, do you EVER stop complaining? :D
     
  10. Meat Sac

    Meat Sac New Member

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    I pledge to ban all &%$* spawn campers. You are my mortal enemy!
     
  11. GNAT

    GNAT ...

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    well it really fixed it... or at least it has cut it down DRAMATICLY
     
  12. FiringAimlessly

    FiringAimlessly NOT going to waste another minute on CS!

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    Any plans to add Murkwood to MUF2000?
     
  13. bastardb

    bastardb New Member

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    is there a version that doesnt crash servers yet?
     
  14. FiringAimlessly

    FiringAimlessly NOT going to waste another minute on CS!

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    I thought only AFA2 had a problem with it...
     
  15. bastardb

    bastardb New Member

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    really?
    why on earth would it just be afa
     
  16. mute_dammit

    mute_dammit Just mute, dammit!

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    AFA2 is delicate. It crashes the same way on Installation and Kazakhstan at the very least - although not quite as often.
     
  17. bastardb

    bastardb New Member

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    wow really? i never seen it crash on those
     
  18. FiringAimlessly

    FiringAimlessly NOT going to waste another minute on CS!

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    Maybe you GPF before you could see it. :p
     
  19. bastardb

    bastardb New Member

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    haha MAN how long have we all been putting up with it?
    and still no work around... nothing.. just.. putting up with it still
     
  20. GNAT

    GNAT ...

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    I downloaded murkwood to the server but I haven't put it on there yet... hopefully I can get it on there today to give it a test.
     

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