Mp5: love and hate

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Waxx

Guest
I find that in standoff games, the MP5 severely unbalances gameplay. I mean, one bozo can come in with full auto BEFORE the bell rings to start playing and wipe out the whole team! I'm not saying the MP5 should be removed from the game or get rid of full auto from, (I only like it when I have it though) I'm just saying, tel mappers to put at least one MP5 on each side of the map.
 
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Repairman_Jack

Guest
The MP5SD3 is one of the most powerful weapons in the game, but what about the Robar? Give one side the MP5 and the other a Robar and a clear line of sight.

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SEZ
Jon<pining over the lack of the Barrett M82A2>
--an armed society is a
polite society-


[This message has been edited by Repairman_Jack (edited 11-02-1999).]
 
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MaCmAnIaK

Guest
Ah yes as I read this post I reminisce on the harsh episodes that life has tossed my way
and I remember someone once saying "Nobody said life would be fair!" as I come back to
reality from my memory lane vacation I say to myself oh well "Can't have your cake and
eat It to!"
but without a doubt life must go on ! lol

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Warren

Guest
Yes, basically what it comes down to is how a mapper designs their level.. it's obviously more than just architecture and trap doors.. weapon placement can sometimes be the key of the whole level! Like the A10 warthog, everything is designed around the gun.. /infopop/emoticons/icon_smile.gif

Version 3 will require a bit more skill on the player's behalf. One must know the level they're going into- practice it and get a feel for which weapons work best in any location on the map-- like SpecWar folks do before a serious mission- they train in a surrounding based on what objective they need to accomplish.