Im pretty new to UDK and unreal script in general.
Ive gotten my camera where I want it but its location causes my shots to land just low and to the left of the crosshair. What I am trying to figure out is whether the crosshair is locked in position on one of the .ini files or if its in some Scaleform package I cant alter? Will I have to build a new UI with a new crosshair or is there a file I can alter to change its default location?
Also I have created a few new classes to get the camera to behave the way I want it to, could I just add a few varibles to re-position the crosshair or is it not something that can be controlled by the script?
Ive gotten my camera where I want it but its location causes my shots to land just low and to the left of the crosshair. What I am trying to figure out is whether the crosshair is locked in position on one of the .ini files or if its in some Scaleform package I cant alter? Will I have to build a new UI with a new crosshair or is there a file I can alter to change its default location?
Also I have created a few new classes to get the camera to behave the way I want it to, could I just add a few varibles to re-position the crosshair or is it not something that can be controlled by the script?
Last edited: