Movers that you dont bump into or trigger

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McMoo

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Dec 28, 1999
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i wanna make a mover that you dont need to bump into or trigger. It has to be moving all the time. no matter what. how do ya do this?

Oh and merry new years and all that stuff. etc...

Cheers Peter "McMoo" Ward

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To map now or not to map now!That is the question?
 

Jenkins

America's Greatest Kitten Mitten
Apr 24, 2000
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If you want it rotating in place, all you have to do is mess with the Rotation under the Movers Properties:Movement part.

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Jenkins
 

purice

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Dec 19, 1999
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there are two mover tutorials on wolf's unreal http:/www.unreal.gamedesign.net . the second, movers part 2, explains looping movers.
 

Who

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Dec 3, 1999
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Trinidad, West Indies
Concerning the same question about looping movers.

In wolf's tutorials he adds a loop mover and sets its pitch. Did he have to make it a loop mover for it to rotate continuously??

I want to get a floor looping back and forth horizontally but I can't seem to get it using the info in wolf's tutorial.
Can anyone help??

Thanks
 

Wanderer

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Jul 7, 2000
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This requires the infamous LoopMovers. Now it's been a long time since I've actually spoken of it but from what I remember here's how it works.

Create a LoopMover. Change the Object=>InitialState=>TriggerPound.

Create a Trigger to activate the LoopMover.

Now when the Trigger is activated the LoopMover will go through it's paces and come back instantly to the beginning when it reaches it's last KeyFrame.

You need to have the Trigger's radius big enough though so that you don't see the LoopMover just sitting there.

To avoid problems with you guys laters you'll need to set the Movers=>NumKeys to the right number so that the LoopMover uses all of it's KeyFrames.