Hello,
i would like to know if there's a way to create a mover class that enables movers to bump themselves (and then return after bumping)
we can figure a simple example where 2 movers are moving in the same way and with opposite directions, so that they will colliding, then return.
i had several issues to subclass a such actor :
- actually the 'bump' function only works with pawns
- it seems that PHYS_movingbrush cannot interact (touch() or encroach()) with another actor that is PHY_movingbrush
- i can attach a trigger to each, but triggers seem only to be triggered by pawns and not by themselves too...
Does someone have a tip ?
i would like to know if there's a way to create a mover class that enables movers to bump themselves (and then return after bumping)
we can figure a simple example where 2 movers are moving in the same way and with opposite directions, so that they will colliding, then return.
i had several issues to subclass a such actor :
- actually the 'bump' function only works with pawns
- it seems that PHYS_movingbrush cannot interact (touch() or encroach()) with another actor that is PHY_movingbrush
- i can attach a trigger to each, but triggers seem only to be triggered by pawns and not by themselves too...
Does someone have a tip ?