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Movement sounds

Discussion in 'New Version Suggestions' started by Stick_96, Apr 7, 2000.

  1. Stick_96

    Stick_96 New Member

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    What about having sounds for each player class. For example if i was a Recon soldier and only carried a knife and a pistol I should be able to sneak up on my prey silently. Whereas if i were a Soldier carrying a heavy belt fed machine gun I should sound like a guy dragging 40 tin cans behind me.

    I think that would put alot of realism in the mod. The heavy equipped guy should sound different moving than the guy with a pistol and a knife.
     
  2. INF_Neo

    INF_Neo Infiltration Sound Engineer

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    We've already written that down on the list. We'll try that out.

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    Neo
    I N F I L T R A T I O N
    Sound Engineer
     
  3. INF_Neo

    INF_Neo Infiltration Sound Engineer

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    We've already written that down on the list. We'll try that out.

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    Neo
    I N F I L T R A T I O N
    Sound Engineer
     
  4. Warren

    Warren Infiltration Project Coordinator

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    yeah, our good man Neo here has already gotten me some various equipment and walking sounds.. Won't be 100% implemented in 2.8, but should be good by 3.0

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    Warren
    Project Coordinator
    i n f i l t r a t i o n
    http://www.planetunreal.com/infiltration

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