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UE2 - UT2kX Movable SM that reacts to explosion damage?

Discussion in 'Mapping' started by Skeptic, Feb 1, 2011.

  1. Skeptic

    Skeptic New Member

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    I'm actually mapping for Tribes:Vengeance (yes, a few of us still play it), which runs on a modified UE2.5. I was wondering if it was possible to make a movable staticmesh that responds to explosion damage? I want to make objects that can be knocked around with projectiles.

    By the way, T:V is now free to download and play without a key. :)
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    Sounds like you want a Mover or KActor.
     
  3. Skeptic

    Skeptic New Member

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    Well I've tried making a mover and setting to PHYS_Havok, it will bounce off the buckler which has a scripted knockback effect to it, but not any other kind of weapon will move it. I'm still not sure how to go about adding a kactor in TVed, the context menu option isn't there.

    I do know that TVed is very limited in comparison to UnrealEd, but it seems possible.
     
    Last edited: Feb 2, 2011

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