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Mother of all BS

Discussion in 'Infiltration Development' started by geogob, Sep 9, 2004.

  1. ant75

    ant75 aaaaaaaaaaaaaaaaa

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    :tup: :tup: :tup:
    3 thumbs up.
     
  2. geogob

    geogob Koohii o nomimasu ka?

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    o_0 ant75 has 3 thumbs :eek:

    ;)
     
  3. ant75

    ant75 aaaaaaaaaaaaaaaaa

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    The third one is a special one.
     
  4. shan

    shan www.clanterritory.com

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    Great work Geogob. Thanks for the release. FYI, RealTargets is running on both the TDM and DTAS servers.
     
  5. geogob

    geogob Koohii o nomimasu ka?

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    That's great news to me Shan. I'll have to be honnest here. I was very far from ready for any kind of release. This release only intent was a response to the recent removal of BS4 from your servers. I wanted it back as fast as possible and many other felt that way. So it's a relief.
     
  6. Nukeproof

    Nukeproof n1

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    Its great Geo, you finalizing this (although it makes my aim suck worse ;) )
    I'm just curious:

    How are you planning to deal with the animations? Will they be taken care of by the original cylinders?

    Will (or is) the system able to detect the angle the bullets hits the surface (like the vest)? Would be cool to include bullet reflection (instead of penetration) at very flat angles when hitting the vest or the helmet.
     
    Last edited: Sep 19, 2004
  7. NTKB

    NTKB Banned

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    Current real targets is practically BS4 with the prone lean and lean fixed. geogob is gonna fix head issues and hitting while moving issues next and hopefully it will be totally bug free (im sure we will hear from the whiners if it isnt ;) )
     
  8. geogob

    geogob Koohii o nomimasu ka?

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    Nukeproof, for bullet reflection, you'd better forget that. I should be possible but the huge amount of work to do that is simply not justified. I have an idea how this could be done, but calculating the angle of incidence on a surface, then respawning the bullet with a new orientation will be really time consumping code-wise and CPU-wise. Infiltration is heavy enough at it is right now.

    For animations, no, it will not be done by original hit detection. Right now, for the animations, the same hit detection as for still position is used. I have a few idea how to deal with animations, but I'l have to look into that a little bit more. Right now I'm working on getting the still positions fixed.
     
  9. geogob

    geogob Koohii o nomimasu ka?

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    OK got a new version ready. Shan and Odie already have it so, it might already be on SG and GD. "Only" new things in this update is an integrated advisory telling players on each rounds start that RealTargets is running (can be disabled via console command or ini).
    Also, in this version, all realtargets parameters can be configured either via the ini or by the console (when loggen in as admin).

    Anyways, it seems to be working fine so I'll release it here as soon as i redo the Readme file.
     
  10. shan

    shan www.clanterritory.com

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    Yes, I have it. It is not on my servers yet. It will be tomorrow morning. Tired....gotta crash. Sorry for any impending mismatches in the meantime. Epic should come up with a community Mutator system. :)
     
  11. Blitzschlag

    Blitzschlag New Member

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    Sendme a PM and ill update my Mirror ;)
     
  12. zeep

    zeep :(

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    geo, please, can you take out the 'w00t leet' blah when hitmessages are on? It strikes me as amazing why you would want to put that useless stuff in a serious mutator like this. really.
     
  13. NTKB

    NTKB Banned

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    Its just for testing anyway whats the big deal. Jesus christ you try ****ing testing this **** for hours without something to laugh at . :mad:
     
  14. zeep

    zeep :(

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    mmm well yes i can understand. didnt mean to sound like that. the whole day has been total **** and then my 15 minutes of relaxation turned to woot's. i guess it had to come out one way or the other.
     
  15. geogob

    geogob Koohii o nomimasu ka?

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    The 'w00t' was actually the first modification I made to bulletsounds4 (it was still under that name at that moment). It was just to convince me that "Hey, I can actually modify this ****". I have to be honnest with you guys... With this mutator, it is my first experience with the following things: Unreal Script, .uc architecture, ucc compiler, Unreal ED, Coding for gaming, reading and understanding yurch's code, reading and understanding Infiltration's code. Now, for those who are not familiar with programmation, this is a lot of stuff to learn at the same time. Of course I have an extensive programmation history behind me so it's no big deal. So i was quite happy the first time it compiled and when i saw the "w00t" on screen.

    Anyway, as NTKB said the hit message are only for testing purposes, so why worry? But since I'm a nice guy I will remove it. Maybe I could put 'Not w00t because zeep doesn't like l33t speak... but you have hit <bodypart> anyway' ;)

    Since it will take me about 2 seconds to remove I don't mind.
     
  16. MP_Duke

    MP_Duke Banned

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    leetness is too cool for him
     
  17. NTKB

    NTKB Banned

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    *strangles zeep so he no longer has to worry about bad days*


    *standing over zeeps steaming carcass he slowly opens his lips... and says....*











































    GIMME THE CD!!!
     
  18. UN17

    UN17 Taijutsu Specialist

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    Brings back memories... Of the 2.5 year wait for 2.87/2.9. *shudder*

    How's it going Geogob? Remember, give the INF guy proper head.
     
  19. geogob

    geogob Koohii o nomimasu ka?

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    Yeah yeah yeah...

    Give me some time! I just discovered that you can actually overload operators with this ****! Now this is serious. :p

    I'll be testing that....

    While I'm at it, I wonder if I can use recursive algorithms in uc... it's been a while since I implored the god of recursion.
     
  20. Lt.

    Lt. Elitist bastard

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    :lol:
     

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