First off, try to keep this thread clear of personal warfare. thx.
First, before I anwser any question, I wan't to point out that this project is simply a "take over" of bulletsounds4 and it's hit detection system. The general idea is to have a second layer of detection, a more precise one, once an impact has been registered on the original INF "Hit cylinder".
I recommand reading the original bulletsounds4 thread, by yurch, which anwsers most (if not all) of our questions, salad.
http://forums.beyondunreal.com/showthread.php?t=138012
edit: and read the rest of this thread too... *wink*
First, before I anwser any question, I wan't to point out that this project is simply a "take over" of bulletsounds4 and it's hit detection system. The general idea is to have a second layer of detection, a more precise one, once an impact has been registered on the original INF "Hit cylinder".
I recommand reading the original bulletsounds4 thread, by yurch, which anwsers most (if not all) of our questions, salad.
http://forums.beyondunreal.com/showthread.php?t=138012
edit: and read the rest of this thread too... *wink*