1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Moscowboy detonation

Discussion in 'Bugs/Troubleshooting' started by Southern, Oct 14, 2004.

  1. Southern

    Southern New Member

    Joined:
    Oct 14, 2004
    Messages:
    5
    Likes Received:
    0
    When you're supposed to jump off the Moscowboy, before it explodes, the bike is supposed to travel a short distance until its timer runs out and it explodes. But sometimes, I've noticed that the bike will continue to fly around regardless of how little time is left, meaning that it begins ricocheting haphazardly against walls and things until it either hits the ground and explodes or merely disappears from the game.

    This does add a certain extra element of lunacy however; to carry on shooting as a moscowboy continues to fly around to find an unlucky spot to land ;) but I was wondering whether this was meant to happen or is it something that needs addressing? I'm patched to the latest version, just in case you need to know :)

    Great mod nonetheless!
     
  2. Al[Demiurge]

    Al[Demiurge] New Member

    Joined:
    Oct 23, 2003
    Messages:
    75
    Likes Received:
    0
    Huh, sounds like a bug to me!

    Was this game in single or multiplayer? Listen or dedicated server? What map?

    Thanks,
    Al
     
  3. cravensmythe

    cravensmythe Amigo Bandito

    Joined:
    Jun 30, 2004
    Messages:
    71
    Likes Received:
    0
    Yes I have noticed this on my dedicated server, it occurs even more often if you turn friendly fire off.
     
  4. Screech

    Screech New Member

    Joined:
    Jul 11, 2004
    Messages:
    109
    Likes Received:
    0
    I thought it was just lagging really bad. lol.

    if you turn god mod on, then get on a moscowboy and fire it, it will go forever.....
     
  5. Southern

    Southern New Member

    Joined:
    Oct 14, 2004
    Messages:
    5
    Likes Received:
    0
    I turned FF off seeing as I was practising in an offline botmatch with 11 bots in the default map that Clone Bandits starts with (the canyon map). I think Cravensmythe has it the nail on the head by saying that FF affects the Moscowboy...
     
  6. cravensmythe

    cravensmythe Amigo Bandito

    Joined:
    Jun 30, 2004
    Messages:
    71
    Likes Received:
    0
    It also does not detonate when coliding with certain objects when ff is off, if I remember rightly riding into the pumps and bailing just before ends up with the bike bouncing off the pump.

    I originally thought I prefered friendly fire off as per ons but after running it for a while like this I decided that clone bandits is a lot more fun with friendly fire on as I like accidentally killing my team mates with a cuda :lol:
     
  7. Southern

    Southern New Member

    Joined:
    Oct 14, 2004
    Messages:
    5
    Likes Received:
    0
    Hehe, but because I'm at Uni at the moment and my connection won't allow me to play UT2004 online (ports blocked I'm afraid) I have to play with FF off because the botz are too stupid and end up team killing themselves or me. I can see what you mean about keeping FF on though.

    I can't wait to get online with this mod; it's an absolute blast to screech around the map in nicely modelled cars and kick some arse!
     

Share This Page