Howdy all.
I'm new to coding unrealscript, but since i have experience with java the learning curve is not too steep. I am coding for a mod with a group of mates working on the other parts like mapping , music, modelling etc. I have a few questions i need answered.
1) How can i increase/decrease the accuracy of a weapon? I am making an Ingram Mac10 at the moment, and as practise i subclassed the enforcer and greatly increased its firing rate. Its actually almost perfect for what i wanted except its too damn accurate! How can i tone it down?
2) How can i make an aiming reticle come up when alt fire is pressed on a weapon ala Operation Flashpoint when u look down the sights on the M16?
3) Since im the coder its expected that i import all the models so how is it done. I have 3ds2unr and some models in 3ds format. Do i need to put arms and hands on the model or is there some way to use UT's ones?
Cheers
I'm new to coding unrealscript, but since i have experience with java the learning curve is not too steep. I am coding for a mod with a group of mates working on the other parts like mapping , music, modelling etc. I have a few questions i need answered.
1) How can i increase/decrease the accuracy of a weapon? I am making an Ingram Mac10 at the moment, and as practise i subclassed the enforcer and greatly increased its firing rate. Its actually almost perfect for what i wanted except its too damn accurate! How can i tone it down?
2) How can i make an aiming reticle come up when alt fire is pressed on a weapon ala Operation Flashpoint when u look down the sights on the M16?
3) Since im the coder its expected that i import all the models so how is it done. I have 3ds2unr and some models in 3ds format. Do i need to put arms and hands on the model or is there some way to use UT's ones?
Cheers