1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

More Assault Q's

Discussion in 'Infiltration Development' started by Gringle, Apr 15, 2000.

  1. Gringle

    Gringle New Member

    Joined:
    Apr 11, 2000
    Messages:
    199
    Likes Received:
    0
    I hate only asking questions on the message board, but since you guys are all such a big help, I thought, "what the hell". I posted these on the "Assault Properties" thread, but it's kinda dead. So, here's the questions:

    1.) Okay, how can I make it so that when a certain objective is reached, you spawn from a further point (i.e. Overlord)?

    2.) And finally, how do I make an objective to be simply to *go* somewhere? By this I mean, making it an objective, to, say...I dunno...get into some room.

    As always, your help would be greatly appreciated /infopop/emoticons/icon_smile.gif


    ------------------
    ---Gringle, webmaster of The Redeemer
     
  2. bastard_o

    bastard_o Lead Designer

    Joined:
    Aug 20, 1999
    Messages:
    1,476
    Likes Received:
    0
    You can toggle PlayerStarts by just triggering them, so say you want 16 player starts for team 0, 8 in area A which are the first set and 8 in area B which are the second set, set all 16 to to have the same tag name, set the A's to be enabled, B's to be disabled, when you trigger the player starts tag all A's will turn off B's will turn on...

    Maybe make the Fortstandard to trigger a despatcher then the despatcher can trigger the PlayerStarts and other things /infopop/emoticons/icon_smile.gif.

    Just have a Invisible FS with a large radius.

    Bastard'O
     
  3. Gringle

    Gringle New Member

    Joined:
    Apr 11, 2000
    Messages:
    199
    Likes Received:
    0
    Ahh, of course. I knew it had to be something along those lines. Thanks, Bastard'O. You just never disappoint, do you?? /infopop/emoticons\icon_wink.gif

    ------------------
    ---Gringle, webmaster of The Redeemer
     

Share This Page