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UT MonsterHunt v504

Discussion in 'Content Releases' started by gopostal, Dec 6, 2014.

  1. gopostal

    gopostal Active Member

    Jan 19, 2006
    Likes Received:
    We all know the monsterhunt tab stopped working correctly but Nelsona posted a fantastic workaround. The added benefit of this is that multiple versions of the mod can list side-by-side in the browser now without any problems.

    So he approached me and said "Can't we fix MH now? There's no reason not to make 504."

    Over the last few weeks we have been revamping the entire MH mod front to back. There is full bot support now and the bots play smartly. All the weapons work, the powerups, the items. There are full teams now, you can be green team if you want and all the teamcolor skins work. The fixes are WAY too numerous to line out but it's safe to say there probably isn't a class that wasn't edited in some way.

    So the TL/DR of the whole thing is that MH works now. You can play default maps with bots using the entire gamut of Unreal weaponry and it all just works. And it's challenging.

    This will also serve to make a fantastic base for mod coding to be built on top of. You can assign other-team damages if you want, group the monsters into teams if you want, make friendly monsters, really the slate is now clear for some of those ideas long proposed to finally be looked into.

    The release thread is here:
    I'll be doing the actual release tonight because I need to do some documentation to go along with it but Nelsona is going to open the test server up for public play later today. Drop by and give it a test play:
    Take time to read the first post though before you try to join the server. You'll need to remove monsterhunt.u from your system folder if you have it installed. Our version needs to go into your cache.

    Yes, all the existing MH maps work with this. Even the MA maps ;)
    No, your mod compiled against the 503 version will probably not work right with this so you'll need to update it.
    Yes, it's worth the time.

    Full coding credits on this go entirely to Nelsona. He's done some fantastic work.
  2. GEx.ut

    GEx.ut GEx

    Oct 7, 2013
    Likes Received:

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