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Mods/Muties enjoyable in SP

Discussion in 'Original Unreal Tournament' started by FieldMedic, Jul 3, 2004.

  1. brdempsey69

    brdempsey69 Original UT Owns !!

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    ^^ Thanks for the link (xtc), downloaded and got it.
     
  2. NeoNite

    NeoNite Worst hack fraud ever

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    I've added the tool to the OP. Good suggestion.
     
  3. AcidGlow

    AcidGlow New Member

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    Mutators that should've been on the list:
    Laser Sights
    Crotch Shot!

    :D
     
  4. iSenSe

    iSenSe Only InstaGib`

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    Last edited: May 21, 2008
  5. FieldMedic

    FieldMedic Less good UT Player ever

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    some updates :
    Added in Weapon mutators :
    Silver_Ibex released version 1.05 of his awesome Inf 2.75 extended.

    Added in Various/Additional :
    link to the "BlackCheetah stuff" thread, easier than tracking each of his hundred of mods and muties.

    Added in Tools :
    iSense link to the Ut reg fixer
     
  6. SorayMustDie

    SorayMustDie Approach me and DIE!!

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    hey where's WeaponLord? it has one of the funnest Destructive game type ever!
     
  7. Nemephosis

    Nemephosis Earning my Infrequent Flier miles

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    Weaponlord has about 100 weapons, 80 of which do mostly the same thing: Fire things really fast. It's forgivable though, I believe that was Parser's first work... and it did give rise to Weaponmage, which is absolutely incredible.

    Plus not all the Weaponlord weapons are bombs. The Spreader is nice, and it's fun as hell changing the projectiles it fires. :D
     
    Last edited by a moderator: Jun 16, 2008
  8. iSenSe

    iSenSe Only InstaGib`

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  9. JimmyJ

    JimmyJ CTF Craver

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    Was Neo Cairo really good for SP? I remember playing it a long time ago and there wasn't any bot support at all :(
     
  10. Elegnaim

    Elegnaim New Member

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    I also recall Neo Cairo either not having bot support at all or being really unfinished in some other sense.
     
  11. FieldMedic

    FieldMedic Less good UT Player ever

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    In Neo Cairo bots never used mechs if i remember well, they were only there as the pilots running around.

    So personnally i didn't really found Neo Cairo fun in SP without bot support for the mechs, i just added the link because someone suggested it, certainly because he found some fun in it himself.
     
    Last edited: Oct 9, 2008
  12. XizDaqrian

    XizDaqrian ...'deemer stud...

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    WhoPushedMe

    WhoPushedMe is the junk!
     
  13. Elegnaim

    Elegnaim New Member

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    Came upon CreeperCTF, although apparently bots don't like that much. Anyone know of any OTHER artifact/rune expansion mutators that WOULD work okay with bots?
     
  14. GreatEmerald

    GreatEmerald Khnumhotep

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    EnhacedItems? Although it doesn't change the gameplay.
     
  15. Elegnaim

    Elegnaim New Member

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    Also, dunno if WF should be on here, as apparently that has very limitted bot support. They work a bit better in Q2's weapon factory, as in, they'll drop sentries, but they don't lay trip mines or switch weapons or... yeah.

    UNF's bots are quite good, although not all of the maps are pathed properly to support sentries and stuff. Still, everything a human player can do, bots can do. There are a few things I don't see them doing that much, though. Scouts and Marksmen RARELY use stationary mortars (they DO use them. I've seen it happen) but this doesn't really limit their effectiveness and I'm not sure mortars are even that useful to begin with. Also, I'm not sure if the classes with caltrops use them effectively or not (pretty sure they do use them, though). Also not entirely sure spies and heavies upgrade sentries or not. Armourers are pretty good about maintaining them though.

    Anyway, I'm working on altering some of the maps to support bots better. Which isn't as easy as I'd hoped because I have no idea how to use UnrealEd but I'm making progress (although I'm still mystified as to why nobody builds turrets in CP matches. Also, I'm not really sure how to get demomen to consistently blow up explodable terrain, or get rangers to disarm detpacks). I did get RockIsDead working pretty well, though, although bots still don't take some of the more out-of-the way routes (and I'm not really sure what strategic reason they'd have for doing so anyway).
     
  16. Kaal979

    Kaal979 TheSinew

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  17. Blade_hunter

    Blade_hunter Unreal tournament mod dude

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    Last edited: Jan 23, 2009
  18. Blade_hunter

    Blade_hunter Unreal tournament mod dude

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    A little up for it ^^

    Beer from outer space and Blitzkrieg are Single player games

    http://www.atomicgamer.com/directory.php?id=3476

    The old Unrealism site downloads some directories contains nothing unfortunately but there is some useful things
     
    Last edited: Jan 26, 2009
  19. FieldMedic

    FieldMedic Less good UT Player ever

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    I have made some cleanup, trying to get new links for the dead ones (since september, several links died)
    But i can't find alternative for :

    Tactical Ops 2.2.0
    Can't find any links to this specific version of Tactical-Ops, the current link in the opening post is going nowhere anymore.

    NGStatFix (seems like www.unrealtournament.com has been wiped out and replaced by www.unrealtournament3.com , damn atari), and the UT support pages seems to have gone missing too with the NGStatfix along.
    I have found this page :
    http://www.unrealadmin.org/forums/showthread.php?t=6655
    But i have strictly no idea if it is the same NGStatFix supposed to be on the atari UT support page before they deleted it.

    While cleaning up, i noticed usaar33 website ( http://www.usaar33.com/ ) seems to have disappeared again, fortunately his webpage is mirrored there :
    http://astaley.beyondunreal.com/main.html

    It has been a while i have not given a look to UT modding news, so if i missed something that would be worthy of adding there, just suggest it in reply.
     
  20. XxDangerxX

    XxDangerxX New Member

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