1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Modifying UTGame to Our Own Game

Discussion in 'The Ball' started by riowahab, Dec 3, 2009.

  1. riowahab

    riowahab New Member

    Joined:
    Dec 3, 2009
    Messages:
    5
    Likes Received:
    0
    Hello there,

    I am newbie in UDK, I already learn all the tutorial, but I cannot find any tutorial how to modify the UTGame to our own game.

    I have change all the "default" to my own game name, and I just can fly around the area.
    I want to know how to get rid of the gun and the crosshair, so it will be just walking without any gun or crosshair.
    Thank you so much.
     
  2. riowahab

    riowahab New Member

    Joined:
    Dec 3, 2009
    Messages:
    5
    Likes Received:
    0
    is there anybody can help?
     
  3. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,971
    Likes Received:
    66
    Currently it is retardedly difficult to break your game installation away from the default UTGame package in UDK. For that reason, you'll find that every game made on UDK so far is also using the UTGame package.
     
  4. Hourences

    Hourences New Member

    Joined:
    Aug 29, 2000
    Messages:
    5,050
    Likes Received:
    0
    If you want to get rid of the folder named UTGame, and ini files named UTSomething then no, that you can't do. You don't really need to either. Unless your players will go look at the folders in explorer they will never know.

    Removing the hud, crosshair and all kinds of other UT thing such as the menu is quite easy and requires Unrealscript. I believe the whizzle design document may cover it. http://download.beyondunreal.com/fileworks.php/official/udk/Whizzle_Creation_Document_1_2.pdf

    More help to be found here http://utforums.epicgames.com/forumdisplay.php?f=366
     
  5. riowahab

    riowahab New Member

    Joined:
    Dec 3, 2009
    Messages:
    5
    Likes Received:
    0
    Alright then, thank you.

    How about change the weapon to another model?like in "The Ball".
    Thanks
     

Share This Page