And for your 1st person weapon you could go up to 3000 if you really wanted, but you should aim for less than 2000 ideallyQUOTE]
well the models as they are now are perfect for 3rd person pickup. however, i am wondering if making the SAME model out of 2000 polys will really look that much better when in 1st person? first of all, anywhere from 75-100% of each model will be seen from 1st person view. this means i cannot delete "hidden" polys on the mesh to add polys somewhere else. this is b/c the weapons will be swung in full view, unlike normal "guns" that dont move. a basic sword/hammer/mace is just that....simple. i mean there isnt anything fancy or intricate on these models, so why triple their poly count to get the same look?
basically, i think the models will look good in 1st person view as they are (although i very well may be wrong). but with a good skin they should look good, right?
also here is a new pic of my crossbow...
HarvesterUT