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modellling explosions

Discussion in 'Modeling & Skinning' started by 2unl2, Feb 23, 2005.

  1. 2unl2

    2unl2 New Member

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    Hey guys I'm new to modding and I have a few questions. First of all I was wondering how to make new explosions for a new gun I am modelling, prefearbly if you know how to do this in Maya, but any advice is great. I need to know how to make a realistic nuclear explosion effect but I'm not really sure how I could do this. Thanks for any advice!!!!
     
  2. Caravaggio

    Caravaggio Custom User Text goes here.

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    I've always liked the one in u42, the one triggered by baby nukem.

    I think a realistic explosion has to use a combination of things. 1. A model like the deemer explosion which is basically just a few stretched spheres that aren't animated, just coded to expand from 0 as the explosion happens. 2. emitters spawned at the origin that kick up dust, debris, sparks and meteorites or whatever, and 3. a sprite or two that acts as the flash (again similar to the redeemer which has a momentary flash before the fire spread).
     
  3. 2unl2

    2unl2 New Member

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    well, the thing is im not sure how to do all that, I mean you saya few stretched spheres...but thats the problem, i dont know how to do that, thanks for replying by the way but oculd someone please go into more detail.
     

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