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Modeling

Discussion in 'Modeling & Skinning' started by Pinkerton, Mar 9, 2006.

  1. Pinkerton

    Pinkerton New Member

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    Hello,

    Question i have a copy of maya unlimited 6 and wanted to use it for modeling for the unreal runtime engine just too see how my stuff would look like if i bought it (register it soon if all looks great!). So just wondering how to do it?

    I just basically made a bunch of maps and now adding in extras and characters to see how she'll look.


    Thanks
     
  2. Six Ways

    Six Ways Third Contingent

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    Sorry....what was the question?
     
  3. Phopojijo

    Phopojijo A Loose Screw

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    --He has Maya 6 Unlimited;
    --He wants to use the UnrealEngine to map... and see how his things look;
    --He is either looking to purchase UT2004 to mod, or UnrealEngine 2-commercial for his company... kinda up in the air. After all he DOES have aparently a full suite of assets AND at least a (1) Maya6-Unlimited license... could very well be corporate.
    --How does he get his assets from Maya into Unreal2Runtime.

    From what I understand, you take UnrealEngineRuntime and use ActorX from:

    http://udn.epicgames.com/Two/ActorX/ActorXTool_Maya60_244.zip

    to turn your models into the ACE format. From there? No clue, don't use the Runtime
     
    Last edited: Mar 11, 2006
  4. Pinkerton

    Pinkerton New Member

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    Thank you

    Thank you for the reply. I have gotten it under control now.
     

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