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Modeling Levels in MAX and Exporting

Discussion in 'Mapping' started by The_Edge, Jan 14, 2001.

  1. The_Edge

    The_Edge New Member

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    Is it possible? I apolgize if this question has been asked 1000x on this board, but I'm new.

    If it is possible I'd like to know all the information about it. Thank you!
     
  2. Chester

    Chester New Member

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    As far as I know, you could make a basic level in max and export it in DXF format(I think) and then import it into unrealed as one big brush, I did this to make an archway and to import a level I did for half-life. It didn't really work out too well though.
     
  3. Fuzzpilz

    Fuzzpilz klkk

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    You should model complex brushes you can't get with either the primitive constructors or the 2D ed, but never a whole level. This is because UnrealEd has a problem with large brushes, and because of the way the solidity determination works. In Max the world is empty, and you fill it with stuff, whereas in the Unreal engine you have to carve the level out of the solid world and then, if you want, add bits in again such as boulders or statues, which you can make in Max.
     

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