model/skin/help needed

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Zenodey

Formally known as mutt
Sep 25, 2004
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I have skinned a model , but when i export it to unreal it dosen't show up in the when i select it in the character select, or in-game
 

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klasnic

ra ra rat Putin!
Jan 24, 2004
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Waterford, Ireland
What is the name of the character, mutt? If it has spaces it could be a problem or if the name matches an existing one. Have you saved it first, then exported?

Hope that points you in the right direction for now ;)

[EDIT] I don't recognise the character model so maybe that's it, if it's not a default game model. Anyone else?
 
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Zenodey

Formally known as mutt
Sep 25, 2004
551
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its not an existing game model, i don't know the exact name of it, but it's from the halout 1.7 , saved then exported

i did it like any other skin
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
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Waterford, Ireland
Not a Halo fan :lol:

Unsure mutt as in order to have 'that' character in 2k4 I'd assume it has to be rigged and animated (not just skinned using a .psk) More info would help ;)

Nice to see you Lei Hng Wei :D Long time no see!
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
38
10
Waterford, Ireland
Export the textures from Upaint as images, then import into a texture file. You'd have to write the .upl to use the model that's already been made... In other words if your texture file is Halo.utx then the .upl would look like Mesh=Halo.HaloElite,BodySkin=Halo.Body,FaceSkin=Halo.Head,Species=whatever...

I've no idea of the file names or anything about Halo so I really cant help further. Maybe someone here has actually downloaded that mod and can help :)
 

Zenodey

Formally known as mutt
Sep 25, 2004
551
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klasnic said:
Not a Halo fan :lol:

Unsure mutt as in order to have 'that' character in 2k4 I'd assume it has to be rigged and animated (not just skinned using a .psk) More info would help ;)

Nice to see you Lei Hng Wei :D Long time no see!



NOT A HALO FAN <hits myself in head and says whats wrong with klasnic>\
:lol:
 

Lei Hng Wei

The magnificent!
Jun 26, 2004
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klasnic said:
Nice to see you Lei Hng Wei :D Long time no see!

Thanks. This week is the most I've been here since I started playing World of WarCraft. Sooo addicting. :lol:

Good luck with reskinning the Elite mutt.
 

Zenodey

Formally known as mutt
Sep 25, 2004
551
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:D
Lei Hng Wei said:
Thanks. This week is the most I've been here since I started playing World of WarCraft. Sooo addicting. :lol:

Good luck with reskinning the Elite mutt.


it's done now for the forest camo

klansic: i didn't have enough time to try...i'll do it today
 

Zenodey

Formally known as mutt
Sep 25, 2004
551
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Klasnic a forum member said thats what i have to do ..... .i'll let u know when i figure out all those things :lol:
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
38
10
Waterford, Ireland
Best way to do it I suppose and the easiest way for me to explain, mutt without the files here is that you open the Elite.upl file that came with that mod and make your own the same apart from saying whatever file your textures are in... Then it should be no hassle really :D