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Model Importation

Discussion in 'Ask a Coder' started by Smoke39, Aug 29, 2001.

  1. Smoke39

    Smoke39 whatever

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    I made a model of a quarter for my fish, and it doesn't appear in the game. It looks fine in UEd, but in the game, the projectile is just invisible. Anyone know why it might be doing this?
     
  2. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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  3. Postal

    Postal I apear to have lost my pin.

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    Post up the default props of the quarter, prob a mistake there.
     
  4. FireSlash

    FireSlash Whats a FireSlash?

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    i had a similar problem. i typed mesh=torp intead of mesh=lodmesh'torpedo.torp'
     
  5. Smoke39

    Smoke39 whatever

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    #exec MESH IMPORT MESH=Quarter ANIVFILE=models\Quarter_a.3d DATAFILE=models\Quarter_d.3d X=0 Y=0 Z=0
    #exec MESH ORIGIN MESH=Quarter X=0 Y=0 Z=0

    #exec MESH SEQUENCE MESH=Quarter SEQ=All STARTFRAME=0 NUMFRAMES=1

    #exec MESHMAP NEW MESHMAP=Quarter MESH=Quarter
    #exec MESHMAP SCALE MESHMAP=Quarter X=0.1 Y=0.1 Z=0.2

    #exec TEXTURE IMPORT NAME=Quarter FILE=models\Quarter.pcx GROUP=Skins FLAGS=2
    #exec TEXTURE IMPORT NAME=Quarter FILE=models\Quarter.pcx GROUP=Skins PALETTE=Quarter
    #exec MESHMAP SETTEXTURE MESHMAP=Quarter NUM=1 TEXTURE=Quarter

    defaultproperties
    {
    speed=1300.00
    MaxSpeed=1200.00
    Damage=15.00
    MomentumTransfer=15000
    SpawnSound=Sound'UnrealI.Razorjack.StartBlade
    ImpactSound=Sound'UnrealI.Razorjack.BladeHit
    MiscSound=Sound'UnrealI.Razorjack.BladeThunk
    RemoteRole=2
    LifeSpan=6.00
    AmbientSound=Sound'UnrealI.Razorjack.RazorHum
    Mesh=LodMesh'Unusual.Quarter
    AmbientGlow=167
    bUnlit=True
    SoundRadius=12
    SoundVolume=255
    SoundPitch=200
    bBounce=True
    }

    Did I do something stupid?
     
  6. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    Is it me or did you miss the ' at the end?
     
  7. 2COOL4-U

    2COOL4-U New Member

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    I think he is using Visual UC++ ;) but yes add a ' at the end of the lines

    SpawnSound=Sound'UnrealI.Razorjack.StartBlade
    ImpactSound=Sound'UnrealI.Razorjack.BladeHit
    MiscSound=Sound'UnrealI.Razorjack.BladeThunk
    AmbientSound=Sound'UnrealI.Razorjack.RazorHum
    Mesh=LodMesh'Unusual.Quarter
     
  8. Smoke39

    Smoke39 whatever

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    No, I'm using Notepad, and I forgot nothing, those defaults were copied from Razor2. The model works now, but still no sounds.
     
  9. 2COOL4-U

    2COOL4-U New Member

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    NotePad lol, I prefer Visual UC++ over any other editor :) I never coded weapons before so can't really help you
     
  10. Smoke39

    Smoke39 whatever

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    VUC++ puts a bunch of files in all you classes folders. Ew. It definitly beats UEd, though.
     
  11. 2COOL4-U

    2COOL4-U New Member

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    Yep it puts a lot of .~uc's ucd's etc in your directories the .~uc's are backups and the udc's contain data about the class tree I think
     
  12. Kangus

    Kangus Zombie on your pwn!

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    nothing beats my old buddy notepad.
     
  13. Smoke39

    Smoke39 whatever

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    What Kangus said.
     
  14. 2COOL4-U

    2COOL4-U New Member

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    I really need Syntax Highlighting when coding otherwise I'll go mad :)
     
  15. FireSlash

    FireSlash Whats a FireSlash?

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    yup.:D
     
  16. Smoke39

    Smoke39 whatever

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    Haw! Notepad's winning!
     
  17. 2COOL4-U

    2COOL4-U New Member

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    I give up, notepad sucks, I even like Edit better
     
  18. Smoke39

    Smoke39 whatever

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    And why is that?
     
  19. Postal

    Postal I apear to have lost my pin.

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    Try upad or that other notepad for editing rip off
     

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